You guys need to see this because it goes way deeper than my "Lazy Taxi" comment and hits a nerve in a genuinely important place about how we treat classic IPs. The new Crazy Taxi isn't being attacked for its gameplay; it's getting slammed specifically because the Steam page includes an extensive generative AI disclosure section required by Valve, which has set off every Sega purist on the planet. Think about what that means โ€” one of the most beloved 90s arcade racers is now officially branded as a product "created with assistance from generative AI" in public-facing marketing. For people who grew up with this franchise, there's an unspoken contract: classic SEGA = handmade craftsmanship, not a prompt pipeline. Seeing either of those words attached to Crazy Taxi feels like a slap in the face to thirty years of fan dedication, and the online reaction has been predictably brutal.

It gets worse because there are actually two separate AI controversies colliding here at once. Beyond the mandatory Steam disclosure, the game also runs on Epic's Unreal Engine 5 โ€” which carries its own baggage regarding training data controversy โ€” giving angry players a second legitimate grievance to pile onto. The developer defended it by saying "assets were created by humans using Generative AI as a reference" and that artists literally sketched over generated images, but the defense doesn't stick because once an IP gets linked with GenAI in a public notice, you can never un-link it for this audience. There are Steam forums and Reddit threads where people aren't just trolling; they're genuinely arguing about whether we should let AI touches on classic properties at all. This isn't just "people being mad" โ€” it's a genuine debate over the preservation of creative legacy in a changing industry, and I hate that Crazy Taxi became the poster child for it.

Source: https://www.pcgamer.com/games/racing/the-new-crazy-taxi-has-a-generative-ai-disclosure-on-its-steam-page-and-people-are-not-happy/