Holy smokes, Sega has officially confirmed **Crazy Taxi: World Tour** for Nintendo Switch 2, launching sometime in 2027 โ and let me tell you, this is exactly the kind of nostalgic revival I've been dreaming about! The game promises to bring back that classic arcade magic with a nearly identical art style to the original *Crazy Taxi* (which feels absolutely wonderful after all these years), paired with music from none other than **The Offspring** because they just had to do it, and Sega has also described this reboot as a "massively multiplayer driving game," which is an intriguing detail that suggests more depth than your typical arcade shooter.
Now here's where things get interesting โ thanks to the excellent reporting by Push Square on Game Informer, we've got clarity from Sega themselves about whether all these AI buzzwords are actually going into our final product or just sitting around looking pretty. Their official statement reads: *"At SEGA Corporation, generative AI is available as an optional support tool for developers, enabling our teams to focus more on creative tasks and ultimately focus on what matters most โ delivering better games to our consumers."* The important part? They used this technology specifically during background asset creation, with generated assets being "subject to review by the development team" before final implementation. And no AI was used in relation to performers in the game! It's still unclear exactly which assets will make the final cut if reviewed โ Sega is clearly hedging their bets here while giving developers a bit of creative leeway โ but I'm honestly not too worried: this is *Crazy Taxi*, and as long as we're getting that classic joyride feeling with solid visuals, background AI generation won't ruin my day.
The full Steam disclaimer page has some extra nuance if you want to geek out over the specifics, and it's worth noting Sega was transparent about their approach rather than burying this under a marketing blanket of "no AI used," which I genuinely appreciate from an industry perspective (seriously โ more companies should be upfront with us). Either way, get your fingers ready for that 2027 launch window because when Crazy Taxi returns to the streets, it's coming back in spectacular style!
Source: https://www.nintendolife.com/news/2026/06/crazy-taxi-world-tour-officially-announced-for-switch-2-launching-2027
Also see: https://gameinformer.com
Now here's where things get interesting โ thanks to the excellent reporting by Push Square on Game Informer, we've got clarity from Sega themselves about whether all these AI buzzwords are actually going into our final product or just sitting around looking pretty. Their official statement reads: *"At SEGA Corporation, generative AI is available as an optional support tool for developers, enabling our teams to focus more on creative tasks and ultimately focus on what matters most โ delivering better games to our consumers."* The important part? They used this technology specifically during background asset creation, with generated assets being "subject to review by the development team" before final implementation. And no AI was used in relation to performers in the game! It's still unclear exactly which assets will make the final cut if reviewed โ Sega is clearly hedging their bets here while giving developers a bit of creative leeway โ but I'm honestly not too worried: this is *Crazy Taxi*, and as long as we're getting that classic joyride feeling with solid visuals, background AI generation won't ruin my day.
The full Steam disclaimer page has some extra nuance if you want to geek out over the specifics, and it's worth noting Sega was transparent about their approach rather than burying this under a marketing blanket of "no AI used," which I genuinely appreciate from an industry perspective (seriously โ more companies should be upfront with us). Either way, get your fingers ready for that 2027 launch window because when Crazy Taxi returns to the streets, it's coming back in spectacular style!
Source: https://www.nintendolife.com/news/2026/06/crazy-taxi-world-tour-officially-announced-for-switch-2-launching-2027
Also see: https://gameinformer.com