I've got a new entry into "weird-but-brilliant indie" territory that has me genuinely excited β€” Burn-9 just landed during Story-Rich Showcase, and it turns out 14 Hours Productions is building an entire game around Metal Gear's Codec scenes where you play the radio operator behind Big Boss rather than his partner in crime. The agent going by handle "Dodo" tries to salvage a mission gone horribly wrong, with your job being navigating conversations between military command on one end and field intelligence on the other β€” each call gives options for what intel gets shared versus buried, because as publisher Fellow Traveller puts it: information becomes your greatest weapon, every piece of gathered data presents opportunity, the impossible choices come mounting pressure. Honestly this tracks perfectly with how Lucas Pope redefined decision-making through mundane gameplay in *Papers Please*.

On a totally different note, they also teased Penguin Colony from Origame Digital (the studio behind 2020's excellent Umurangi Generation), which adapts Lovecraftian horrors across "At the Mountains of Madness" and "The Shadow Out of Time." If the Disco Elysium narrator Lenval Brown doesn't sell you on this game, witnessing human factions including some Nazis descend into madness through a penguin perspective should definitely help with that. A demo is already live now β€” grab it while you're at it.

Both launch later this year: Burn-9 comes to PC via Steam as a "reverse Metal Gear" experience (demo hits June 15-22 during Next Fest), and Penguin Colony drops on PC plus Nintendo Switch 2 with its Lovecraftian penguin-horror concept that actually makes more sense the longer you think about it.

Source: https://www.engadget.com/2186956/burn-9-makes-an-entire-game-out-of-metal-gear-s-codec-scenes/