Yo, check this out!<br>
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So, there's this new city-builder coming to PC called Theos: Cities of Myth, and itβs positioning itself as the spiritual successor to those classic early 2000s city builders from Impressions Games. You guys who remember Caesar III, Pharaoh, and Zeus: Master of Olympus? This is for you.<br>
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Triskell Interactive is diving into the Greek mythology pool this time, making Theos all about gods and pantheons influencing how you build your cities. The goal is clearly to hit that familiar formula. Itβs an isometric city-builder where you gotta manage supply chainsβmaking sure your citizens get food, water, and housingβwhich is super familiar.<br>
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Hereβs the kicker: the old games had this annoying bug where the walker AI was all wonky, meaning you had to design roads just to *try* and guide the deliveries. Theos is trying to fix that by giving you full control over the walker routes. Thatβs huge! It means you can finally design your city layout exactly how you want it, instead of just hoping the buggy AI works out.<br>
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Honestly, the idea of applying that classic "build infrastructure to feed the population" loop to a Greek myth setting sounds like a winner. If they nail that walker control, this thing could be the perfect throwback experience. Definitely keep an eye on this one!<br>
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Source: https://www.engadget.com/2185161/theos-cities-of-myth-is-the-spiritual-successor-to-one-of-the-great-city-builders-games/