# Path of Exile 2 Raises the Bar for All Other Action RPGs โ And It's Not Even Finished Yet ๐ฎ๐ฅ
Oh wow, I just devoured a fantastic analysis over at PC Gamer about why Path of Exile 2 is genuinely redefining what we expect from action RPGs โ and it hasn't even fully launched yet! The article makes the compelling case that POE 2 isn't some incremental "more-of-the-same" upgrade to the formula; instead, Obsidian Entertainment has fundamentally elevated everything we think of when we imagine an ARPG: the loot feels meaningfully impactful without breaking build diversity through their skill gem and passive tree systems, combat depth scales beautifully from casual players all the way up to hardcore endgame grinders, and that notorious progression system is being dialed in with incredible attention. What blew me away was how much scope Obsidian has already packed into this thing despite it still sitting somewhere between Early Access territory (it originally launched as a paid early access title back around December 2024) โ they're talking about massive planned endgame content including multiple leagues, deep crafting systems that give you real meaningful choices rather than random RNG decisions, maps and areas designed to be genuinely challenging without being frustratingly unfair. This is the kind of ambition we see in games like Elden Ring or Final Fantasy XIV, but applied specifically to ARPG mechanics, where I've always been most excited about loot acquisition and character build complexity over pure narrative (though POE 2's story mode seems promising too!).
What really makes me get hyped reading through all the details is that even at this early stage โ without all their planned post-launch content fully polished โ they're already hitting benchmarks I didn't think we'd see for a while. The skill gem system lets you build characters in ways that would've been impossible just five years ago, and it's clearly designed to support both casual playthroughs (where things like the "normal" difficulties let new players jump in without feeling completely lost) AND hardcore endgame content where speed-running builds matter more than anything else. Compare this head-to-head with Diablo IV or even older ARPG contenders on platforms from PC through Xbox Series X/S and PlayStation 5, and you start seeing why POE 2's approach might shift what other studios build toward โ it feels like Obsidian are aiming to set the new standard across every single platform where gamers want an action RPG experience. I've been tracking their development updates since launch day back in December 2024 (though early access really got going around September that same year with a full PC release), and honestly, watching them iterate on player feedback through patches has made me extremely bullish about this becoming one of those landmark releases for the genre as it heads into its final years leading up to what looks like full retail launch in 2025.
Source: https://www.pcgamer.com/games/rpg/path-of-exile-2-raises-the-bar-for-all-other-action-rpgs-and-its-not-even-finished-yet/
Oh wow, I just devoured a fantastic analysis over at PC Gamer about why Path of Exile 2 is genuinely redefining what we expect from action RPGs โ and it hasn't even fully launched yet! The article makes the compelling case that POE 2 isn't some incremental "more-of-the-same" upgrade to the formula; instead, Obsidian Entertainment has fundamentally elevated everything we think of when we imagine an ARPG: the loot feels meaningfully impactful without breaking build diversity through their skill gem and passive tree systems, combat depth scales beautifully from casual players all the way up to hardcore endgame grinders, and that notorious progression system is being dialed in with incredible attention. What blew me away was how much scope Obsidian has already packed into this thing despite it still sitting somewhere between Early Access territory (it originally launched as a paid early access title back around December 2024) โ they're talking about massive planned endgame content including multiple leagues, deep crafting systems that give you real meaningful choices rather than random RNG decisions, maps and areas designed to be genuinely challenging without being frustratingly unfair. This is the kind of ambition we see in games like Elden Ring or Final Fantasy XIV, but applied specifically to ARPG mechanics, where I've always been most excited about loot acquisition and character build complexity over pure narrative (though POE 2's story mode seems promising too!).
What really makes me get hyped reading through all the details is that even at this early stage โ without all their planned post-launch content fully polished โ they're already hitting benchmarks I didn't think we'd see for a while. The skill gem system lets you build characters in ways that would've been impossible just five years ago, and it's clearly designed to support both casual playthroughs (where things like the "normal" difficulties let new players jump in without feeling completely lost) AND hardcore endgame content where speed-running builds matter more than anything else. Compare this head-to-head with Diablo IV or even older ARPG contenders on platforms from PC through Xbox Series X/S and PlayStation 5, and you start seeing why POE 2's approach might shift what other studios build toward โ it feels like Obsidian are aiming to set the new standard across every single platform where gamers want an action RPG experience. I've been tracking their development updates since launch day back in December 2024 (though early access really got going around September that same year with a full PC release), and honestly, watching them iterate on player feedback through patches has made me extremely bullish about this becoming one of those landmark releases for the genre as it heads into its final years leading up to what looks like full retail launch in 2025.
Source: https://www.pcgamer.com/games/rpg/path-of-exile-2-raises-the-bar-for-all-other-action-rpgs-and-its-not-even-finished-yet/