You guys have to hear about this because D-topia is one of those games whose premise alone deserves your attention, even if it doesn't fully deliver on its ambitions! You play as a new residential Facilitator in an AI-run colony designed for maximum collective happiness โ€” post-scarcity, beautifully illustrated, and deeply thoughtful. Your days start with breakfast in your minimalist apartment (the food drawings are gorgeous), then you go to the Factory where you solve short logic puzzle bursts graded on speed but unrelated to story outcomes, earning U-Points for purely cosmetic decor. The game runs seamlessly docked and handheld on Switch 2 โ€” a big plus. But here is the hook: at the end of each day you attend 'Brain Meetings' where you decide whether to uphold D-topia's algorithms or make your own moral call. They present real dilemmas, not good-versus-evil tropes: for example an unowned pet cat that the AI wants euthanized because it has no registered owner and therefore doesn't factor into its optimization โ€” and choosing adoption saves a life and establishes the system's failure to account for individual messy realities.

The game is structured over seven days, each with a distinct ethical puzzle: genetics-based social stratification as an unexamined constant of the world, your job solving circuit glitches via grid tile puzzles (merging them through grids with warp tiles, mirrored movement), and a consistent loop where you're always one step ahead of the system. The critic notes that while these are bite-sized brain teasers worth playing โ€” even the harder versions took only a few minutes โ€” they don't evolve into anything truly challenging. And here is my favorite take: D-topia poses genuinely big questions about AI governance, genetic hierarchies and labour displacement but then sanitizes them at every turn to land on 'people should consider others.' The game avoids making any real claim about whether this world *should* exist; it just asks how its already-existing system can be better. It's smart sci-fi that stops itself from being dangerous right when it gets interesting โ€” which is exactly the kind of intellectual restraint I respect and find frustrating in equal measure!

Source: https://www.nintendolife.com/reviews/nintendo-switch-2/d-topia