You guys won't believe what just dropped because a GoldenEye-inspired open-world FPS with optional cartoon big heads literally comes out this August, and no โ€” I am not making this up! Itโ€™s called Agent 64: Spies Never Die from indie dev Vudam and it was originally titled "GoldenEye's Secret Service" before the publisher forced a name change to avoid a licensing lawsuit with Bond IP. The cleverness of that move is worth noting because they kept every single GoldenEye reference in the game while legally distancing themselves โ€” which means you get all the 007 nostalgia without Sony suing them into oblivion, and I love that kind of creative legal acrobatics! It's being published by Vudam Publishing Group and it lands late August on PC/consoles so mark your calendars.

The gameplay loop is basically a first-person shooter in an isometric open world with drivable cars and helicopter combat โ€” think "open World Bond Game" but modern, which is wild because nobody has actually made this since the original GoldenEye 007 came out on N64 back in '97. You start at your own apartment building (every mission begins there), can drive a motorcycle through the city to a hospital level where you fight an assassin group, and even has a secret lab playable area โ€” every detail is clearly cooked by someone who played GoldenEye until their eyes bled. But my favorite feature hands down is "Mega Head Mode" which lets you toggle big cartoonish heads on your character during gameplay cutscenes, because why not? The game also includes no-death mode for casual players and multiple difficulty settings so the hardcore crowd can still feel like James Bond โ€” this isn't a stealth game; it's an explosive vehicle combat romp with a retro aesthetic that I will be playing immediately.

Source: https://www.rockpapershotgun.com/goldeneye-inspired-fps-agent-64-spies-never-die-finally-releases-in-august-complete-with-optional-big-heads