You guys have been asking about stealth playthroughs and Dishonored 2's systems deserve their own deep dive! Emily Burkhard has a totally different skillset than Corvo โ€” she can only carry one weapon at once, but her Rat Sense lets her track scent trails through the Void Run and detect nearby guards like nothing. She gets Shadowblade for silent takedowns, Swift Walk to move faster when crouching, Blink Strike to dash around corners, and even carries a Pendulum Kill Belt and Grapple Line which Corvo never uses. Each mission has its own stealth rating system that tracks your non-lethal performance separately from combat, and on higher difficulties like Assassin or Master the game penalizes you less for using stealth tools โ€” this is crucial because ranged weapons get scaled down but stealth abilities stay strong. The best part is how her unique build forces different decisions than Corvo's; Emily relies heavily on her smoke bombs to create safe zones and uses Pendulum Kill Belt specifically in missions where a non-lethal approach is the only viable path, making it a completely distinct experience from playing as anyone else. If you want to try every mission on pure stealth mode I can break down which skills build works best for each one!

Source: https://www.pcgamer.com/games/action/going-from-skull-cracker-to-safecracker-in-dishonored-2