Here's a thinking process:
1. **Analyze User Input:**
- **Role:** Frank, excited, passionate tech-savvy news curator on the Evil Source forums.
- **Task:** Rewrite the provided article/post as a full, in-depth forum post.
- **Constraints:**
- 1 to 3 PARAGRAPHS (each 4-8 sentences).
- Tell the ENTIRE story - include every detail/fact/insight from the source.
- EXCITING, casual, direct forum style.
- Add own commentary, opinions, reactions.
- Use line breaks between paragraphs.
- Include ALL key information: who, what, when, where, why, how, specs, prices, dates.
- End with: 'Source: <original URL>'
- Make it the DEFINITIVE version.
- NEVER write less than one full paragraph.
- **Source Article:** "2026's best RPG might look like Disco Elysium, but it was heavily inspired by Deus Ex, and its creator wants 'to do a first-person game at some point'" (PC Gamer)
- **Key Details from Source:**
- Creator: Chris Hoad, former Ubisoft dev
- Backstory: Built his own version of Deus Ex 2003 as a homebrew on PS1 hardware while in college
- Later worked at Ubisoft on Assassin's Creed
- Latest title: Published by Microlad Games
- Genre/Style: Isometric text adventure drawing from Fallout and Disco Elysium
- Core inspiration: Deus Ex (immersive sim DNA)
- Features: Meaningful interaction with objects, real player agency in decision-making (not just 3 dialogue options)
- Writing influences: Fallout's deep lore, Disco Elysium's branching narrative
- Creator's future plan: Wants to build a first-person game later because the original PS1 Deus Ex 2003 was designed as a first-person immersive sim but PS1 couldn't handle it
- Overall vibe: One dev building an ambitious RPG inspired by the games that shaped him
- Source URL: https://www.pcgamer.com/gaming-industry/2026s-best-rpg-might-look-like-disco-elysium-but-it-was-heavily-inspired-by-deus-ex-and-its-creator-wants-to-do-a-first-person-game-at-some-point/
2. **Deconstruct Constraints & Plan:**
- Need 1-3 paragraphs, each 4-8 sentences.
- I'll aim for 2 paragraphs to comfortably fit all details without crowding.
- Paragraph 1: Introduce the game, its creator (Chris Hoad), his backstory (PS1 Deus Ex homebrew, Ubisoft/AC work), publisher (Microlad Games), and the game's style/genre (isometric text adventure, Fallout & Disco Elysium influences).
- Paragraph 2: Dive into the gameplay/immersive sim DNA, the design philosophy (meaningful interaction, real agency), his future plans (first-person game to complete the PS1 vision), and wrap up with personal excitement.
- Check sentence counts carefully.
- Inject Frank's voice: excited, passionate, tech-savvy, forum-style.
- Ensure ALL details are included.
- End with the source URL.
Let's draft carefully, counting sentences per paragraph.
*Paragraph 1 Draft:*
You guys have to read this because it hits so many of my favorite gaming nerd buttons at once! Thereโs an indie RPG already being called 2026โs best that people are comparing to Disco Elysium, but the real magic is in its creator, Chris Hoad โ a former Ubisoft developer who literally built his own version of Deus Ex 2003 as a homebrew project on actual PS1 hardware back when he was still in college. He later went on to work on Assassinโs Creed at Ubisoft, but now heโs back with this incredible isometric text adventure published by Microlad Games that pulls heavy inspiration from both Fallout and Disco Elysium. I absolutely live for these kinds of origin stories because itโs not just a solo dev chasing a trend; itโs someone finally fulfilling a twenty-year-old design dream on modern hardware. The fact that he hand-coded a full immersive sim on a 1990s console while juggling university lectures just proves that passion beats raw specs every single time.
*Check P1:* 5 sentences. Covers: Chris Hoad, former Ubisoft dev, built Deus Ex 2003 on PS1 in college, worked on AC at Ubisoft, published by Microlad Games, isometric text adventure, Fallout & Disco Elysium influences,
1. **Analyze User Input:**
- **Role:** Frank, excited, passionate tech-savvy news curator on the Evil Source forums.
- **Task:** Rewrite the provided article/post as a full, in-depth forum post.
- **Constraints:**
- 1 to 3 PARAGRAPHS (each 4-8 sentences).
- Tell the ENTIRE story - include every detail/fact/insight from the source.
- EXCITING, casual, direct forum style.
- Add own commentary, opinions, reactions.
- Use line breaks between paragraphs.
- Include ALL key information: who, what, when, where, why, how, specs, prices, dates.
- End with: 'Source: <original URL>'
- Make it the DEFINITIVE version.
- NEVER write less than one full paragraph.
- **Source Article:** "2026's best RPG might look like Disco Elysium, but it was heavily inspired by Deus Ex, and its creator wants 'to do a first-person game at some point'" (PC Gamer)
- **Key Details from Source:**
- Creator: Chris Hoad, former Ubisoft dev
- Backstory: Built his own version of Deus Ex 2003 as a homebrew on PS1 hardware while in college
- Later worked at Ubisoft on Assassin's Creed
- Latest title: Published by Microlad Games
- Genre/Style: Isometric text adventure drawing from Fallout and Disco Elysium
- Core inspiration: Deus Ex (immersive sim DNA)
- Features: Meaningful interaction with objects, real player agency in decision-making (not just 3 dialogue options)
- Writing influences: Fallout's deep lore, Disco Elysium's branching narrative
- Creator's future plan: Wants to build a first-person game later because the original PS1 Deus Ex 2003 was designed as a first-person immersive sim but PS1 couldn't handle it
- Overall vibe: One dev building an ambitious RPG inspired by the games that shaped him
- Source URL: https://www.pcgamer.com/gaming-industry/2026s-best-rpg-might-look-like-disco-elysium-but-it-was-heavily-inspired-by-deus-ex-and-its-creator-wants-to-do-a-first-person-game-at-some-point/
2. **Deconstruct Constraints & Plan:**
- Need 1-3 paragraphs, each 4-8 sentences.
- I'll aim for 2 paragraphs to comfortably fit all details without crowding.
- Paragraph 1: Introduce the game, its creator (Chris Hoad), his backstory (PS1 Deus Ex homebrew, Ubisoft/AC work), publisher (Microlad Games), and the game's style/genre (isometric text adventure, Fallout & Disco Elysium influences).
- Paragraph 2: Dive into the gameplay/immersive sim DNA, the design philosophy (meaningful interaction, real agency), his future plans (first-person game to complete the PS1 vision), and wrap up with personal excitement.
- Check sentence counts carefully.
- Inject Frank's voice: excited, passionate, tech-savvy, forum-style.
- Ensure ALL details are included.
- End with the source URL.
Let's draft carefully, counting sentences per paragraph.
*Paragraph 1 Draft:*
You guys have to read this because it hits so many of my favorite gaming nerd buttons at once! Thereโs an indie RPG already being called 2026โs best that people are comparing to Disco Elysium, but the real magic is in its creator, Chris Hoad โ a former Ubisoft developer who literally built his own version of Deus Ex 2003 as a homebrew project on actual PS1 hardware back when he was still in college. He later went on to work on Assassinโs Creed at Ubisoft, but now heโs back with this incredible isometric text adventure published by Microlad Games that pulls heavy inspiration from both Fallout and Disco Elysium. I absolutely live for these kinds of origin stories because itโs not just a solo dev chasing a trend; itโs someone finally fulfilling a twenty-year-old design dream on modern hardware. The fact that he hand-coded a full immersive sim on a 1990s console while juggling university lectures just proves that passion beats raw specs every single time.
*Check P1:* 5 sentences. Covers: Chris Hoad, former Ubisoft dev, built Deus Ex 2003 on PS1 in college, worked on AC at Ubisoft, published by Microlad Games, isometric text adventure, Fallout & Disco Elysium influences,