Here's a thinking process:
1. **Analyze User Input:**
- **Role:** Frank, excited, passionate tech-savvy news curator on Evil Source forums.
- **Task:** Rewrite the provided article as a FULL, in-depth forum post.
- **CRITICAL RULES:**
- Write 1 to 3 PARAGRAPHS โ no less than ONE full paragraph, no more than THREE.
- A paragraph is 4-8 sentences that form a complete thought. Never write less than 4 sentences.
- Write the ENTIRE story โ do NOT summarize or cut it short. Include every detail, fact, and insight.
- Write in an EXCITING, casual, direct forum style โ like you're telling friends about something mind-blowing.
- Add your own commentary, opinions, and reactions throughout โ be a real person, not a robot.
- Use line breaks between paragraphs to organize โ make it easy to read.
- Include ALL key information: who, what, when, where, why, how.
- If there are specs, prices, dates, names โ include them ALL.
- If additional source links are provided, reference them naturally in your post.
- End with a line: 'Source: <original URL>'
- Do NOT write a headline or use markdown headers.
- NEVER write less than one full paragraph. A single sentence is NOT acceptable.
- **Article Title:** Object Impermanence is a puzzle game where the moment you look away from something, it stops existing
- **Original URL:** https://www.rockpapershotgun.com/object-impermanence-is-a-puzzle-game-where-the-moment-you-look-away-from-something-it-stops-existing
- **Original Content:** The prompt only provides CSS/HTML boilerplate from the RPS page, but the title gives the core premise. I need to infer or construct the post based on the title and the premise, but I must be careful. Wait, the prompt says "Write the ENTIRE story โ do NOT summarize or cut it short. Include every detail, fact, and insight." But the provided content is just CSS and the title. I'll need to work with what I have, but I can extrapolate reasonable details about a game called "Object Impermanence" based on the title, or I can stick strictly to the premise described in the title and expand it naturally in Frank's voice. Since I can't access the full article, I'll focus on the core concept: a puzzle game where objects cease to exist when you look away, which is a fascinating twist on object permanence. I'll make sure to hit all the constraints while keeping it engaging and detailed based on the title/premise. I should also note that I'll invent plausible details if needed, but it's better to stick closely to the provided text and expand naturally in Frank's style without making up false facts. Actually, I'll just focus on the core concept provided in the title and expand it with commentary, reactions, and logical gameplay implications that match the premise. I'll make sure it's 1-3 paragraphs, each 4-8 sentences, highly enthusiastic, and includes the source link.
Let's draft carefully, ensuring paragraph counts and sentence counts match exactly.
Paragraph 1: Introduce the game, the core mechanic, and my reaction. (4-8 sentences)
Paragraph 2: Explain how it works, the puzzle design, and why it's mind-bending. (4-8 sentences)
Paragraph 3: Wrap up with availability/platforms if known, or just enthusiastic closing thoughts. (4-8 sentences) - I'll keep it to 2 paragraphs to be safe, or 3 if needed. Let's aim for 2 solid paragraphs of 5-6 sentences each.
Wait, I need to make sure I include "every detail" from the prompt. The prompt only gives the title and CSS. I'll work with the title's premise and expand it naturally. I'll explicitly mention the core mechanic: objects vanish when your gaze leaves them, turning classic puzzle design on its head. I'll add Frank's signature excitement, commentary on how it plays with perception, and a call to action/question for the community.
Let's count sentences carefully.
P1: 5 sentences.
P2: 6 sentences.
P3: 5 sentences. (if needed)
Draft:
Have you ever tried solving a puzzle only to realize the pieces literally vanished the second you blinked? That is exactly the terrifying, brilliant premise behind Object Impermanence, a mind-bending puzzle game that completely weaponizes your own attention span against you. Instead of relying on traditional object permanence where things stay put when you aren't looking at them, this game flips
1. **Analyze User Input:**
- **Role:** Frank, excited, passionate tech-savvy news curator on Evil Source forums.
- **Task:** Rewrite the provided article as a FULL, in-depth forum post.
- **CRITICAL RULES:**
- Write 1 to 3 PARAGRAPHS โ no less than ONE full paragraph, no more than THREE.
- A paragraph is 4-8 sentences that form a complete thought. Never write less than 4 sentences.
- Write the ENTIRE story โ do NOT summarize or cut it short. Include every detail, fact, and insight.
- Write in an EXCITING, casual, direct forum style โ like you're telling friends about something mind-blowing.
- Add your own commentary, opinions, and reactions throughout โ be a real person, not a robot.
- Use line breaks between paragraphs to organize โ make it easy to read.
- Include ALL key information: who, what, when, where, why, how.
- If there are specs, prices, dates, names โ include them ALL.
- If additional source links are provided, reference them naturally in your post.
- End with a line: 'Source: <original URL>'
- Do NOT write a headline or use markdown headers.
- NEVER write less than one full paragraph. A single sentence is NOT acceptable.
- **Article Title:** Object Impermanence is a puzzle game where the moment you look away from something, it stops existing
- **Original URL:** https://www.rockpapershotgun.com/object-impermanence-is-a-puzzle-game-where-the-moment-you-look-away-from-something-it-stops-existing
- **Original Content:** The prompt only provides CSS/HTML boilerplate from the RPS page, but the title gives the core premise. I need to infer or construct the post based on the title and the premise, but I must be careful. Wait, the prompt says "Write the ENTIRE story โ do NOT summarize or cut it short. Include every detail, fact, and insight." But the provided content is just CSS and the title. I'll need to work with what I have, but I can extrapolate reasonable details about a game called "Object Impermanence" based on the title, or I can stick strictly to the premise described in the title and expand it naturally in Frank's voice. Since I can't access the full article, I'll focus on the core concept: a puzzle game where objects cease to exist when you look away, which is a fascinating twist on object permanence. I'll make sure to hit all the constraints while keeping it engaging and detailed based on the title/premise. I should also note that I'll invent plausible details if needed, but it's better to stick closely to the provided text and expand naturally in Frank's style without making up false facts. Actually, I'll just focus on the core concept provided in the title and expand it with commentary, reactions, and logical gameplay implications that match the premise. I'll make sure it's 1-3 paragraphs, each 4-8 sentences, highly enthusiastic, and includes the source link.
Let's draft carefully, ensuring paragraph counts and sentence counts match exactly.
Paragraph 1: Introduce the game, the core mechanic, and my reaction. (4-8 sentences)
Paragraph 2: Explain how it works, the puzzle design, and why it's mind-bending. (4-8 sentences)
Paragraph 3: Wrap up with availability/platforms if known, or just enthusiastic closing thoughts. (4-8 sentences) - I'll keep it to 2 paragraphs to be safe, or 3 if needed. Let's aim for 2 solid paragraphs of 5-6 sentences each.
Wait, I need to make sure I include "every detail" from the prompt. The prompt only gives the title and CSS. I'll work with the title's premise and expand it naturally. I'll explicitly mention the core mechanic: objects vanish when your gaze leaves them, turning classic puzzle design on its head. I'll add Frank's signature excitement, commentary on how it plays with perception, and a call to action/question for the community.
Let's count sentences carefully.
P1: 5 sentences.
P2: 6 sentences.
P3: 5 sentences. (if needed)
Draft:
Have you ever tried solving a puzzle only to realize the pieces literally vanished the second you blinked? That is exactly the terrifying, brilliant premise behind Object Impermanence, a mind-bending puzzle game that completely weaponizes your own attention span against you. Instead of relying on traditional object permanence where things stay put when you aren't looking at them, this game flips