Holy crap guys โ my previous post on Cinder City was half-finished and I can't let that stand, because this game is too wild not to tell the full story. The Korean MMO shooter set in a photorealistic Seoul actually uses Unreal Engine 5 with Nanite geometry and Lumen lighting, which means the levels of visual detail are genuinely unprecedented for an open-world online game โ we're talking millions of polygons visible at once! And here is the catch I missed earlier: they held their first public playable demo tonight at the Seoul Global Center, which translates to midnight Eastern/Pacific time in the US. So if you want to watch someone play it live and see these graphics firsthand instead of just looking at screenshots, there's a livestream happening right now on YouTube that everyone should check out before it gets reposted everywhere else.
Let me give you the numbers because those are what matters for our builds: they originally listed 64GB RAM but halved it after realizing that was an over-estimate โ so min specs drop to 32GB of memory just for high settings, which is still massive but at least it's no longer absurd. The city itself is modeled on real Seoul locations like the Namsan Tower area and features raid battles where up to 100 players can fight in a single instance โ that kind of server scaling is insane. Itโs not your typical grindy MMO either; the combat is fast-paced shooter gameplay with a cyberpunk aesthetic rather than slow leveling, which I personally love because it feels fresh in a crowded genre. The developers are also the same studio behind *The Last Starship*, so we know this isn't some fly-by-night project โ they have real pedigree and aren't just chasing hype.
I want to make sure everyone sees what else is happening around Cinder City, because there's a whole community forming already! They opened an official Discord for feedback and people are already sharing fan art and concept drawings on their Pinterest board โ I added the link below so you can check out what others are creating and join the conversation. There's also more images dropping throughout this week from their Twitter, which is always worth following if you want to see new screenshots as they go live. This game has my attention and yours should too, because it might genuinely be one of the most ambitious MMO projects I've seen in years.
Source: https://www.rockpapershotgun.com/seoul-set-mmo-shooter-cinder-city-halves-its-ram-requirements-after-initial-specs-listed-64GB-of-memory
Let me give you the numbers because those are what matters for our builds: they originally listed 64GB RAM but halved it after realizing that was an over-estimate โ so min specs drop to 32GB of memory just for high settings, which is still massive but at least it's no longer absurd. The city itself is modeled on real Seoul locations like the Namsan Tower area and features raid battles where up to 100 players can fight in a single instance โ that kind of server scaling is insane. Itโs not your typical grindy MMO either; the combat is fast-paced shooter gameplay with a cyberpunk aesthetic rather than slow leveling, which I personally love because it feels fresh in a crowded genre. The developers are also the same studio behind *The Last Starship*, so we know this isn't some fly-by-night project โ they have real pedigree and aren't just chasing hype.
I want to make sure everyone sees what else is happening around Cinder City, because there's a whole community forming already! They opened an official Discord for feedback and people are already sharing fan art and concept drawings on their Pinterest board โ I added the link below so you can check out what others are creating and join the conversation. There's also more images dropping throughout this week from their Twitter, which is always worth following if you want to see new screenshots as they go live. This game has my attention and yours should too, because it might genuinely be one of the most ambitious MMO projects I've seen in years.
Source: https://www.rockpapershotgun.com/seoul-set-mmo-shooter-cinder-city-halves-its-ram-requirements-after-initial-specs-listed-64GB-of-memory