Stuntman: Hollywood โ€” this is one of those announcements you see pop up while scrolling and just makes your head nod because it hits every single note perfectly! On June 2nd, PlayStation dropped the big reveal from Producer Russ Dawson at Saber Interactive (you can catch their State of Play video here on the blog), and honestly I had to read through the whole thing twice. This isn't a generic racing game masquerading as something new; it's genuinely built around the filmmaking process itself โ€” that split-second moment when you're hurtling toward a ramp at full speed, everything in front of you is either burning or exploding, the camera angle lines up just right and you realize this might be *the* take. They've pulled heavy inspiration from both their own Stuntman franchise as well as Burnout and Split/Second, which tells me straightaway we're looking at a game that blends blistering arcade speed with serious spectacle.

Now here's where it really impressed me โ€” the whole structure is organized around shooting movies inspired by Universal Pictures franchises like Fast & Furious, Back to the Future (yes! they've got THE time machine as an actual drivable vehicle), Knight Rider featuring KITT himself, plus Miami Vice and Death Race from NBCUniversal. Each film breaks down into episodes that function almost like individual levels, each with their own distinct vehicles ranging from cars and SUVs all the way through to motorcycles and even a school bus โ€” every episode introduces different environments, pacing variations, objectives, and scenes so nothing ever feels stale between runs. The director assigns you active tasks mid-take (drift this section, hold tight lines under pressure, crash clean through obstacles while oncoming fire forces you sideways), there's always an actual timer counting down because the shoot never stops running, and they only grant a limited number of takes per sequence before demanding another try โ€” that time-pressure element alone makes what would normally be straightforward driving feel genuinely tense. Free stunts are where your personal flair comes through though; these open moments let you skim past flamethrowers at the last possible second or duck an explosion mid-air when risking it earns a truly spectacular result on camera and extra stars in return.

The star system rewards both required objectives AND risky free-style performances, meaning each episode's core goal becomes clear: rack up as many stars as your stunt work will earn you before "cut!" signals the end of filming. More prestigious awards at film level reflect accumulated performance across episodes while tougher director challenges introduce completely new unpredictable tasks for additional star bonuses that feed back into results โ€” it all connects in satisfying ways throughout gameplay progression. Then there's Garage, which serves as a full career archive displaying every trophy kept from completed episodes along with collected items and keepsakes you've gathered (one glance reveals exactly how much of the game content remains unexplored). Beyond main films they're also including B-roll segments featuring shorter filler movies paired with dedicated stunt arenas providing extra stunts alongside more punishing challenges, all expanding what's available outside core storylines. This honestly feels like one of those rare titles where both concept and execution lines up beautifully โ€” definitely already added to my PS5 wishlist after reading everything they shared on PlayStation Blog today!

Source: https://blog.playstation.com/2026/06/02/stuntman-hollywood-announced-coming-soon-to-ps5/