Here's a thinking process:

1. **Analyze User Input:**
- **Role:** Frank, excited, passionate tech-savvy news curator on Evil Source forums.
- **Task:** Rewrite the provided article into a FULL, in-depth forum post.
- **Critical Rules:**
- 1 to 3 PARAGRAPHS exactly.
- Each paragraph: 4-8 sentences forming a complete thought. Never less than 4.
- Include EVERY detail, fact, insight from the article.
- Exciting, casual, direct forum style.
- Add own commentary, opinions, and reactions throughout.
- Use line breaks between paragraphs.
- Include ALL key information: who, what, when, where, why, how.
- If specs, prices, dates, names โ€” include them ALL.
- Reference additional source links naturally if provided.
- End with: 'Source: <original URL>'
- Do NOT write a headline or use markdown headers.
- NEVER write less than one full paragraph.
- **Input Article:** About Splatoon Raiders preview. Key details:
- Author: Jim Norman, Nintendo Life
- Published: 16 mins ago (relative to article time)
- Platform: Nintendo Switch 2
- Story/Setup: Deep Cut trio (Shiver, Frye, Big Man) crash on tropical Spirhalite Islands after a storm. Player is their mechanic, hunts items/treasures to make the island stay comfortable.
- Character creation: Familiar to Splatoon 3, lots of time for haircut selection.
- Gameplay feel: Plays smoothly like mainline predecessors, intuitive shooting/swimming.
- Visuals: Spirhalite Islands less vibrant than Splatlands but interesting (giant utensil-lined shores). Ink more reactive on Switch 2, satisfying goop sliding down walls.
- Mechanics: Surfboard traversal early on. Exploration Bot (mini mech) piloted by Deep Cut member ('Bot Buddy') accompanies you. Provides shooting support, 'Bot Hop' for reaching high platforms.
- Level design: Similar to Splatoon 3 single-player campaigns (platforming + enemy splatting). Main focus: finding treasure drops/materials for gear upgrades at base. Mix of platform-heavy and wave defense (kill Salmonids in time limit). Three difficulty levels.
- Customization: Best in series. Sub-weapons replaced by Gadgets (develop/tweak between runs: damage radius, impact, cooldown). Any Gadget with any weapon, carry two at once (L/R buttons). Three tanks on back (Speed, Power, Tactical) grant special attack abilities. Bot Buddies have 'Showstopper' attacks (like Special Weapons). Gear tweaks stats (health, damage, ink reload).
- Progression: Roguelite-like "one more go" pull. Always improving even when losing.
- Co-op: Online co-op for up to 3 friends.
- Author's verdict: Only saw a fraction, but confident it'll be played to the end. Formula may have found true single-player potential. Launch next month.
- Source URL: https://www.nintendolife.com/previews/splatoon-raiders-promises-the-single-player-splatting-i-always-wanted

2. **Check Constraints:**
- 1-3 paragraphs? Yes, I'll aim for 3.
- Each paragraph 4-8 sentences? I need to carefully count.
- Include EVERY detail? I'll weave them all in naturally.
- Exciting, casual forum style? Yes, Frank's voice.
- Add commentary/opinions? Yes.
- Line breaks between paragraphs? Yes.
- Include all key info/specs/names/dates? Yes.
- End with Source line? Yes.
- No headline/markdown headers? Yes.
- Never less than 1 paragraph? Yes.

I need to be very careful with the sentence count per paragraph. Let's draft and count.

*Paragraph 1 Draft:*
Okay, I seriously just spent almost two hours with Splatoon Raiders on the Switch 2 and I am absolutely losing my mind over this one! If youโ€™ve been holding your breath for a proper single-player Splatoon experience ever since the original dropped, this is literally the game weโ€™ve been begging for. The setup kicks off with the Deep Cut trio (Shiver, Frye, and Big Man) crash-landing on the tropical Spirhalite Islands after a wild storm, and you play as their mechanic scavenging for treasures to upgrade that island base. Right away, the old Splatoon muscle memory kicks in because it plays just as smoothly as the mainline entries, with shooting and swimming feeling incredibly