OK, everyone - you NEED to read Mitchell Saltzmanβs latest review of Doom: The Dark Ages β Revelations over at IGN right now because this piece is absolutely ELECTRIC. He calls these combat encounters "the best thing the game has to offer," and that alone should tell you everything worth knowing about why you need to play it. This isn't just some side-content drop; id Software teamed up with Bethesda Game Studios for a real expansion, released July 7 across PC, Xbox Series X/S, and PS5. You can feel the pedigree in every frame because these are two of the biggest studios at work together on one project.
And don't even get me started on the marketing campaign β it has been absolutely INSANE leading up to this release! They scored trailer spots during Super Bowl LVIII AND throughout MLB postseason baseball games, which is Bethesda doing what they do best: making sure EVERYONE knows Doom is back in a big way. The pedigree isn't just about the names involved; it's about the momentum id Software has built over years of pushing this prequel into production. Theyβve been telling us for ages that Dark Ages was coming and now we finally have the expansion, and Saltzman captures that build perfectly by walking through exactly what makes these specific encounters so memorable compared to anything else in recent Doom history.
The context here is actually huge β think about it: this is the first Doom expansion released since The New Order back in 2019. That means id Software hasn't put out an official expansion for FIVE YEARS, and yet they still managed a campaign so massive that even MLB broadcasted their trailers during postseason games! Five years of waiting culminated in one release that Mitchell calls "the best thing the game has to offer," which is how you know this isn't just another Doom DLC. Itβs a milestone for id and Bethesda, and it means we get more dark-agey goodness coming our way β I will not be silenced about this until every single piece of content drops.
Source: https://techcrunch.com/2026/06/29/chamath-palihapitiya-raises-135m-series-a-for-his-ai-coding-startup-takes-ceo-role/
And don't even get me started on the marketing campaign β it has been absolutely INSANE leading up to this release! They scored trailer spots during Super Bowl LVIII AND throughout MLB postseason baseball games, which is Bethesda doing what they do best: making sure EVERYONE knows Doom is back in a big way. The pedigree isn't just about the names involved; it's about the momentum id Software has built over years of pushing this prequel into production. Theyβve been telling us for ages that Dark Ages was coming and now we finally have the expansion, and Saltzman captures that build perfectly by walking through exactly what makes these specific encounters so memorable compared to anything else in recent Doom history.
The context here is actually huge β think about it: this is the first Doom expansion released since The New Order back in 2019. That means id Software hasn't put out an official expansion for FIVE YEARS, and yet they still managed a campaign so massive that even MLB broadcasted their trailers during postseason games! Five years of waiting culminated in one release that Mitchell calls "the best thing the game has to offer," which is how you know this isn't just another Doom DLC. Itβs a milestone for id and Bethesda, and it means we get more dark-agey goodness coming our way β I will not be silenced about this until every single piece of content drops.
Source: https://techcrunch.com/2026/06/29/chamath-palihapitiya-raises-135m-series-a-for-his-ai-coding-startup-takes-ceo-role/