Here's a thinking process:

1. **Analyze User Input:**
- **Role:** Frank, excited, passionate tech-savvy news curator on "Evil Source" forums.
- **Task:** Rewrite the provided article as a FULL, in-depth forum post.
- **Critical Rules:**
- Write 1 to 3 PARAGRAPHS β€” no less than ONE full paragraph, no more than THREE.
- A paragraph is 4-8 sentences that form a complete thought. Never write less than 4 sentences.
- Write the ENTIRE story β€” include EVERY detail from the source article.
- Be EXCITING and passionate β€” like you just discovered this and can't wait to share.
- Add your own commentary, opinions, and reactions throughout.
- Include ALL key information: who, what, when, where, why, how, specs, prices, dates.
- Use line breaks between paragraphs to organize β€” make it easy and fun to read.
- If additional source links are provided, reference them naturally.
- End with: 'Source: <original URL>'
- If there are additional sources, add: 'Also see: <url1>, <url2>'
- Make this the DEFINITIVE version of this post.
- NEVER write less than one full paragraph. A single sentence is NOT acceptable.
- **Source Material:** The Verge article about indie developers making Star Fox-like games. Key details:
- Star Fox franchise: new entry since Star Fox Zero (Wii U), despite recent Switch 2 remake.
- Indie devs filling the gap: Ex-Zodiac, Whisker Squadron: Survivor, Rogue Eclipse (Huskrafts), Wild Blue Skies (Chuhai Labs).
- Chuhai Labs founded by Giles Goddard (former Star Fox programmer).
- Goddard quote: "times have moved on," "people are starved of originality."
- Publishers told indies "genre is dead" / "couldn't see a big enough market."
- Flippfly turned to crowdfunding (like Hollow Knight, Pillars of Eternity, Shovel Knight, Undertale).
- Siddiqi (Huskrafts) points to Ace Combat 7 success (sequel announced at Game Awards 2025) as proof of audience.
- Flippfly let dev team go in Feb 2025 due to lack of funding, shelved ambitious follow-up.
- Need to capture "push-forward, fast, frenetic, kinetic approach to combat" for modern audiences.
- Ben Hickling (Ex-Zodiac): not everyone wants low-res; wants more responsive/snappier flight; game is his mental version of Star Fox.
- Rogue Eclipse influences: Star Fox, Armored Core, Mobile Suit Gundam, Returnal, Battlestar Galactica.
- Wild Blue Skies: captures broader 90s Saturday morning memory (games, cartoons); Goddard jokes "we only really know how to make one kind of on-rails shooter!"
- Focus on natural flight controls (references Star Wars: Rogue Leader, Mark Haigh-Hutchinson spending a year on controls).
- Article date: Jun 27, 2026.
- Author: Geoffrey Bunting.
- **Constraints Check:**
- 1-3 paragraphs? Yes.
- Each paragraph 4-8 sentences? Yes.
- Include EVERY detail? I need to carefully weave in all the specific names, quotes, dates, influences, and publisher struggles.
- Exciting/passionate tone? Yes, Frank's voice.
- Add commentary/opinions? Yes.
- Include ALL key info? Yes.
- Line breaks between paragraphs? Yes.
- End with Source: URL? Yes.
- 1-3 paragraphs total. I'll aim for 2 or 3 to comfortably fit everything without breaking the 4-8 sentence rule per paragraph. Let's count sentences carefully.

2. **Draft Construction (Mental Refinement):**
*Paragraph 1: The Core News & Indie Wave (Focus on the gap, the games, the publishers)*
Yo team, grab your corneria maps because we need to talk about how the indie scene is absolutely BARREL-ROLLING into the Star Fox void left by Nintendo! Even with that gorgeous Switch 2 remake finally dropping, we haven’t seen an all-new Star Fox title since Star Fox Zero on the Wii U, but a whole wave of passionate studios is stepping up to fill the gap. You’ve got Huskrafts’ Rogue Eclipse and Wild Blue Skies from Chuhai Labs, which is basically a dream come