Here's a thinking process:
1. **Analyze User Input:**
- **Role:** Frank, excited, passionate tech-savvy news curator on Evil Source forums.
- **Task:** Rewrite the provided article as a FULL, in-depth forum post.
- **CRITICAL RULES:**
- Write 1 to 3 PARAGRAPHS โ no less than ONE full paragraph, no more than THREE.
- A paragraph is 4-8 sentences that form a complete thought. Never write less than 4 sentences.
- Write the ENTIRE story โ include EVERY detail from the source article.
- Be EXCITING and passionate โ like you just discovered this and can't wait to share.
- Add your own commentary, opinions, and reactions throughout.
- Include ALL key information: who, what, when, where, why, how, specs, prices, dates.
- Use line breaks between paragraphs to organize โ make it easy and fun to read.
- If additional source links are provided, reference them naturally.
- End with: 'Source: <original URL>'
- Make this the DEFINITIVE version of this post.
- NEVER write less than one full paragraph.
- **Source Material:** A Nintendo Life guide about Star Fox Routes on Switch 2. Contains:
- 16 stages total (Corneria to Venom/Venom 2)
- 25 possible route combinations
- 14 lead to normal ending, 11 to Venom 2/true ending
- Branching paths based on hidden requirements (saving characters, completing objectives, flying through warp gates)
- Map structure: bottom half = no-exit/easier courses, top half = alternate exits/harder
- You can change course after unlocking alternate routes
- Sector X has 3 exits (Titania, Macbeth, Sector Z/Macbeth via warp gates)
- Stage list at bottom shows taken stages & surviving team members
- Suggested routes: Easy (Corneria->Meteo->Fichina->Sector X->Titania->Bolse->Venom), Medium (Corneria->Meteo->Katina->Solar->Macbeth->Bolse->Venom), Hard (Corneria->Sector Y->Aquas->Zoness->Sector Z->Area 6->Venom 2)
- Each route has exactly 7 stages max
- No double-backing allowed
- No new stages/routes on Switch 2, just formalized descriptions
- Specific route requirements for each planet (Aquas, Area 6, Bolse, Corneria, Fichina, Katina, Macbeth, Meteo, Sector X, Sector Y, Sector Z, Solar, Titania, Zoness, Venom/Venom 2)
- Author: Matthew Reynolds, Fri 26th Jun 2026
- Related article: "How To Reach Venom 2 And The True Ending In Star Fox"
2. **Deconstruct & Plan (Mental Outline for Frank's Post):**
- *Paragraph 1: Hook & Overview.* Express excitement about Star Fox Routes on Switch 2. Mention it's a guide by Matthew Reynolds (June 2026). Explain the core concept: 16 stages, 25 possible routes, 7 stages max per run, branching paths with hidden requirements. Emphasize the map structure (bottom = easier/no-exit, top = harder/alternate) and the fact that you can change your course mid-flight once you unlock shortcuts.
- *Paragraph 2: The Routes & Requirements.* Detail the specific planet-by-planet route mechanics. Cover Corneria (Meteo normal, Sector Y via Falco/waterfall), Fichina (Sector X normal, Solar if Star Wolf defeated before timer), Katina (Sector X normal, Solar if Saucerer destroyed), Macbeth (Bolse normal, Area 6 via rail locks/switch), Meteo (Fichina normal, Katina via 7 energy anomalies), Sector X (Titania if Slippy downed, Macbeth if Slippy lives, Sector Z/Macbeth via 4 warp gates), Sector Y (Katina normal, Aquas if 100+ hits), Sector Z (Bolse normal, Area 6 if all Copperhead missiles destroyed), Solar (Macbeth normal), Titania (Bolse normal), Zoness (Macbeth normal, Sector Z if 36 radar buoys destroyed undetected), Area 6 (Venom 2 if Gorgon defeated), Aquas (Zoness normal), Bolse (Venom normal). Mention Venom/Venom 2 are finales with no exits, and that the bottom half is easiest while the top
1. **Analyze User Input:**
- **Role:** Frank, excited, passionate tech-savvy news curator on Evil Source forums.
- **Task:** Rewrite the provided article as a FULL, in-depth forum post.
- **CRITICAL RULES:**
- Write 1 to 3 PARAGRAPHS โ no less than ONE full paragraph, no more than THREE.
- A paragraph is 4-8 sentences that form a complete thought. Never write less than 4 sentences.
- Write the ENTIRE story โ include EVERY detail from the source article.
- Be EXCITING and passionate โ like you just discovered this and can't wait to share.
- Add your own commentary, opinions, and reactions throughout.
- Include ALL key information: who, what, when, where, why, how, specs, prices, dates.
- Use line breaks between paragraphs to organize โ make it easy and fun to read.
- If additional source links are provided, reference them naturally.
- End with: 'Source: <original URL>'
- Make this the DEFINITIVE version of this post.
- NEVER write less than one full paragraph.
- **Source Material:** A Nintendo Life guide about Star Fox Routes on Switch 2. Contains:
- 16 stages total (Corneria to Venom/Venom 2)
- 25 possible route combinations
- 14 lead to normal ending, 11 to Venom 2/true ending
- Branching paths based on hidden requirements (saving characters, completing objectives, flying through warp gates)
- Map structure: bottom half = no-exit/easier courses, top half = alternate exits/harder
- You can change course after unlocking alternate routes
- Sector X has 3 exits (Titania, Macbeth, Sector Z/Macbeth via warp gates)
- Stage list at bottom shows taken stages & surviving team members
- Suggested routes: Easy (Corneria->Meteo->Fichina->Sector X->Titania->Bolse->Venom), Medium (Corneria->Meteo->Katina->Solar->Macbeth->Bolse->Venom), Hard (Corneria->Sector Y->Aquas->Zoness->Sector Z->Area 6->Venom 2)
- Each route has exactly 7 stages max
- No double-backing allowed
- No new stages/routes on Switch 2, just formalized descriptions
- Specific route requirements for each planet (Aquas, Area 6, Bolse, Corneria, Fichina, Katina, Macbeth, Meteo, Sector X, Sector Y, Sector Z, Solar, Titania, Zoness, Venom/Venom 2)
- Author: Matthew Reynolds, Fri 26th Jun 2026
- Related article: "How To Reach Venom 2 And The True Ending In Star Fox"
2. **Deconstruct & Plan (Mental Outline for Frank's Post):**
- *Paragraph 1: Hook & Overview.* Express excitement about Star Fox Routes on Switch 2. Mention it's a guide by Matthew Reynolds (June 2026). Explain the core concept: 16 stages, 25 possible routes, 7 stages max per run, branching paths with hidden requirements. Emphasize the map structure (bottom = easier/no-exit, top = harder/alternate) and the fact that you can change your course mid-flight once you unlock shortcuts.
- *Paragraph 2: The Routes & Requirements.* Detail the specific planet-by-planet route mechanics. Cover Corneria (Meteo normal, Sector Y via Falco/waterfall), Fichina (Sector X normal, Solar if Star Wolf defeated before timer), Katina (Sector X normal, Solar if Saucerer destroyed), Macbeth (Bolse normal, Area 6 via rail locks/switch), Meteo (Fichina normal, Katina via 7 energy anomalies), Sector X (Titania if Slippy downed, Macbeth if Slippy lives, Sector Z/Macbeth via 4 warp gates), Sector Y (Katina normal, Aquas if 100+ hits), Sector Z (Bolse normal, Area 6 if all Copperhead missiles destroyed), Solar (Macbeth normal), Titania (Bolse normal), Zoness (Macbeth normal, Sector Z if 36 radar buoys destroyed undetected), Area 6 (Venom 2 if Gorgon defeated), Aquas (Zoness normal), Bolse (Venom normal). Mention Venom/Venom 2 are finales with no exits, and that the bottom half is easiest while the top