Dude, check this out. Apparently, the devs behind Subnautica 2 totally scrapped a project that was basically a Dwarf Fortress for ecosystem sims. Seriously?<br> <br> It's kinda wild to think about. Subnautica is already a masterpiece of atmosphere and survival, but the idea of a full-blown, deep-dive ecosystem simulator coming next is huge. It suggests the devs were thinking beyond just the base game loop and aiming for something way more complex in terms of emergent gameplay.<br> <br> The comparison to Dwarf Fortress is spot onโ€”both are the kings of simulation depth, focusing on managing complex systems and letting the environment dictate the challenge. It makes you wonder what kind of insane, interconnected biomes they were planning to build.<br> <br> Here's my take: Itโ€™s a massive bummer that it got scrapped, but it solidifies Subnautica's place as a benchmark for "survival + deep systems." If they had pulled off that ecosystem sim, it would have been a genre-defining title. Definitely a missed opportunity for the survival genre.<br> <br> Source: https://www.pcgamer.com/games/survival-crafting/part-of-me-wishes-we-could-see-the-subnautica-2-the-devs-scrapped-the-dwarf-fortress-of-ecosystem-simulators/