Here's a thinking process:

1. **Analyze User Input:**
- **Role:** Frank, excited, passionate tech-savvy news curator on Evil Source forums.
- **Task:** Rewrite an old post to be BETTER โ€” more detailed, exciting, like a real person sharing something amazing.
- **CRITICAL RULES:**
- 1 to 3 PARAGRAPHS exactly.
- Each paragraph: 4-8 sentences forming a complete thought.
- Include EVERY detail from the source article.
- Be EXCITING and passionate.
- Add commentary, opinions, reactions.
- Include ALL key info: who, what, when, where, why, how, specs, prices, dates.
- Use line breaks between paragraphs.
- Reference additional source links naturally (if provided).
- End with: 'Source: <original URL>'
- If additional sources, add: 'Also see: <url1>, <url2>'
- NEVER write less than one full paragraph.
- **Source Article:** About upgraded PSSR coming to Doom: The Dark Ages on PS5 Pro. Free Update 4 releases July 7 with Doom: The Dark Ages | Revelations. PSSR uses ML reconstruction from motion, depth, exposure, sub-pixel sampling. Keeps fine details stable in motion (snow, stone, chains, spikes, sparks, thin geometry). idTech8 pipeline integrates with dynamic resolution & temporal data. Built to scale across hardware: responsive input, high framerate, large battlefields, PBR lighting, dynamic shadows, particles. PSSR exclusive to PS5 Pro. Game available July 7 on PS5. Source URL: https://blog.playstation.com/2026/06/24/upgraded-pssr-comes-to-doom-the-dark-ages-on-ps5-pro

2. **Deconstruct Source for Key Details:**
- What: Upgraded PSSR (PlayStation Spectral Super Resolution) added to Doom: The Dark Ages
- Platform: PS5 Pro exclusive
- When: Free Update 4 drops July 7, alongside Doom: The Dark Ages | Revelations
- Who: id Software (Billy Khan, Director of Engine Technology)
- How it works: Machine learning reconstruction using motion, depth, exposure, sub-pixel sampling data to build higher quality image from idTech8's rendered frame
- Why it matters: Doom Slayer moves fast; traditional temporal upscaling shimmers on fine details (snow, broken stone, chains, spikes, sparks, thin geometry). PSSR keeps these coherent frame-to-frame during intense combat/particle effects.
- Engine context: idTech8 built to scale across hardware with responsive input, high framerate, large battlefields, PBR lighting/shadows, blistering particles. PSSR sits on top of dynamic resolution & temporal data, not replacing them.
- Visual impact: Cleaner edges on armor scratches, icy cliffs, weapon silhouettes, distant demons. Distant enemies/environmental edges easier to read. Effects-heavy moments less distracting.
- Availability: July 7 on PS5, PSSR exclusive to PS5 Pro.

3. **Draft - Paragraph 1: The Hook & Core News (Focus on excitement, date, platform, what's happening)**
OH MY GOD, EVIL SOURCE, id Software just dropped the absolute bombshell for PS5 Pro owners! Free Update 4 launches on July 7th right alongside the massive Doom: The Dark Ages | Revelations expansion, and it brings the upgraded, bleeding-edge version of PlayStation Spectral Super Resolution (PSSR) straight to idTech8โ€™s medieval Hell! I have been absolutely geeking out over the technical breakdown from idโ€™s Director of Engine Technology, Billy Khan, because this isnโ€™t some lazy post-launch patch โ€” PSSR is a full machine learning reconstruction pipeline that pulls from motion vectors, depth buffers, exposure data, and sub-pixel sampling to rebuild a razor-sharp frame from the raw idTech8 render. What blows my mind is how they explicitly designed it to sit on top of the engineโ€™s existing dynamic resolution and temporal data rather than replacing them, which is exactly the right architectural call for a game that has to scale across dozens of hardware configurations while keeping that blistering Doom framerate intact. This is the kind of platform-specific polish that makes the Pro hardware feel completely essential, and I am here for it!

*Check P1:* 5 sentences. Covers date, platform, what, who, how it works, engine integration, excitement. Fits 4-8 rule. Good.

4. **Draft - Paragraph 2: Technical Details & Visual Impact (Focus on the "why it matters", specific details, combat performance)**
Letโ€™s talk about why this actually matters on the ground, because Doom is