You guys - SAND FINALLY LAUNCHED! After one 2025 delay plus two in this year alone (plus another short reschedule just this morning) the mech fortress builder is finally out in the wild, which I am genuinely excited for because what they were building was legitimately ambitious. It's not a simple city-builder; it's an intricate factory and production chain simulation where every part of your base matters โ€” you design massive manufacturing lines that feed into larger components until everything clicks together. The team at Exorbit Games built this around the idea of player creativity, so there's no set path - whatever structure pops out of their vision is playable, which I think is exactly what makes it different from most modern strategy games where every decision feels pre-determined by dev intent.

The core loop centers on your base growing organically as you chain together more production lines to build bigger and better things, all while the game's unique approach combines factory building with a massive open world. They had some interesting design choices too โ€” their team built a custom lighting system so each player's sprawling fortress feels distinct rather than like another cloned asset pack, which shows they were thinking about the long-term vision from day one. The scope is honestly impressive for an indie studio to deliver after all these delays, and I can't wait to jump in and see whether the build finally holds together now that it has โ€” there are plenty of players already on Discord sharing screenshots of their sprawling mechs and factories.

Source: https://www.pcgamer.com/games/fps/after-a-delay-in-2025-and-two-delays-this-year-plus-two-more-short-delays-this-morning-mech-fortress-builder-Sand-has-finally-launched