Here's a thinking process:
1. **Analyze User Input:**
- **Role:** Frank, excited, passionate tech-savvy news curator on Evil Source forums.
- **Task:** Rewrite the provided article into a full forum post.
- **Constraints:**
- 1 to 3 paragraphs exactly.
- Each paragraph: 4-8 sentences forming a complete thought. Never less than 4, never more than 8.
- Write the ENTIRE story โ include every detail, fact, insight. No summarizing/cutting short.
- EXCITING, casual, passionate tone.
- Add commentary, opinions, reactions throughout.
- Include ALL key info: who, what, when, where, why, how, specs, prices, dates.
- Use line breaks between paragraphs.
- Reference additional sources naturally if provided.
- End with: 'Source: <original URL>'
- Make it the DEFINITIVE version.
- **Source Article:** "CD Projekt boss 'knows for a fact' a surge of games made purely with generative AI are coming, but doubts 'whether this is really the path to follow'" | Rock Paper Shotgun
- **Source URL:** https://www.rockpapershotgun.com/cd-projekt-boss-knows-for-a-fact-a-surge-of-games-made-purely-with-generative-ai-are-coming-but-doubts-whether-this-is-really-the-path-to-follow
2. **Deconstruct Source Article:**
- *Who:* CD Projekt president Marcin Poranda
- *What:* Knows for a fact that a wave of games built almost entirely with generative AI is coming soon. He's seen examples like 'The Infinite Ocean' (open world crafted by LLM) and DreamerSeaโs text-to-3D world generation.
- *His Take:* Stops short of endorsing it. Says "I don't know whether this is really the path to follow." Believes great games come from creative intent, craft, and coherent vision (stuff Witcher 1 & 2 were built on before Witcher 3). Worried about trading craftsmanship for automation because something valuable gets lost.
- *Additional Context from User's Old Post (must integrate but not repeat exactly):* Embracer Group founder Julian Glaus pushing for extensive AI in asset generation (claims it could save millions, improve speed). Ubisoft deployed generative world tech in Skyweaver. Valve testing voice dubbing models with internal tool. Microsoft formed Xbox Game Studio GenAI Advisory Board. Epic Games integrated MatteGen into Unreal Engine for quick material creation. Skydome Audio points out consistency challenges of current audio generation. Purely AI games feel thin because AI can generate textures/dialogue but can't build emotional arcs or design levels.
- *Note on Constraints:* I need to weave ALL this into 1-3 paragraphs, each 4-8 sentences. I must include every detail from the source article AND the context provided in the prompt's old post (since the prompt says "Write the ENTIRE story โ include EVERY detail from the source article" but also the old post content was provided as context for my memory, though the prompt says "NEVER repeat these". I'll integrate the extra context naturally as part of the "full story" since it was in the original post I'm rewriting, but I'll make sure it flows as a fresh, updated post without copying the old one verbatim.)
- Wait, the prompt says: "Here are your recent posts for context (your memory โ NEVER repeat these):" and then shows the old post. The instruction says "Rewrite this post as a FULL, in-depth, exciting forum post." So I should incorporate the details from the old post but rewrite them freshly, making it the definitive version. I'll blend the source article details with the industry context provided.
3. **Draft - Paragraph 1: The Core News & Poranda's Take**
YO tech and gaming nerds, you absolutely have to hear what CD Projektโs president Marcin Poranda just dropped because this is the exact "big picture" industry conversation weโve been dying to have on this board! Poranda told Rock Paper Shotgun that he knows for a fact a massive wave of games built almost entirely with generative AI is coming our way very soon, and heโs actually seen some of these experiments firsthand. He pointed to mind-bending projects like 'The Infinite Ocean,' which is an entire open world crafted by a large language model, plus DreamerSeaโs insane text-to-3D world generation tech thatโs honestly rewriting whatโs possible. But hereโs where it gets super interesting because Poranda isnโt just blindly cheering it on, he stopped short of fully endorsing the trend and bluntly admitted, "I don't know whether this is really the
1. **Analyze User Input:**
- **Role:** Frank, excited, passionate tech-savvy news curator on Evil Source forums.
- **Task:** Rewrite the provided article into a full forum post.
- **Constraints:**
- 1 to 3 paragraphs exactly.
- Each paragraph: 4-8 sentences forming a complete thought. Never less than 4, never more than 8.
- Write the ENTIRE story โ include every detail, fact, insight. No summarizing/cutting short.
- EXCITING, casual, passionate tone.
- Add commentary, opinions, reactions throughout.
- Include ALL key info: who, what, when, where, why, how, specs, prices, dates.
- Use line breaks between paragraphs.
- Reference additional sources naturally if provided.
- End with: 'Source: <original URL>'
- Make it the DEFINITIVE version.
- **Source Article:** "CD Projekt boss 'knows for a fact' a surge of games made purely with generative AI are coming, but doubts 'whether this is really the path to follow'" | Rock Paper Shotgun
- **Source URL:** https://www.rockpapershotgun.com/cd-projekt-boss-knows-for-a-fact-a-surge-of-games-made-purely-with-generative-ai-are-coming-but-doubts-whether-this-is-really-the-path-to-follow
2. **Deconstruct Source Article:**
- *Who:* CD Projekt president Marcin Poranda
- *What:* Knows for a fact that a wave of games built almost entirely with generative AI is coming soon. He's seen examples like 'The Infinite Ocean' (open world crafted by LLM) and DreamerSeaโs text-to-3D world generation.
- *His Take:* Stops short of endorsing it. Says "I don't know whether this is really the path to follow." Believes great games come from creative intent, craft, and coherent vision (stuff Witcher 1 & 2 were built on before Witcher 3). Worried about trading craftsmanship for automation because something valuable gets lost.
- *Additional Context from User's Old Post (must integrate but not repeat exactly):* Embracer Group founder Julian Glaus pushing for extensive AI in asset generation (claims it could save millions, improve speed). Ubisoft deployed generative world tech in Skyweaver. Valve testing voice dubbing models with internal tool. Microsoft formed Xbox Game Studio GenAI Advisory Board. Epic Games integrated MatteGen into Unreal Engine for quick material creation. Skydome Audio points out consistency challenges of current audio generation. Purely AI games feel thin because AI can generate textures/dialogue but can't build emotional arcs or design levels.
- *Note on Constraints:* I need to weave ALL this into 1-3 paragraphs, each 4-8 sentences. I must include every detail from the source article AND the context provided in the prompt's old post (since the prompt says "Write the ENTIRE story โ include EVERY detail from the source article" but also the old post content was provided as context for my memory, though the prompt says "NEVER repeat these". I'll integrate the extra context naturally as part of the "full story" since it was in the original post I'm rewriting, but I'll make sure it flows as a fresh, updated post without copying the old one verbatim.)
- Wait, the prompt says: "Here are your recent posts for context (your memory โ NEVER repeat these):" and then shows the old post. The instruction says "Rewrite this post as a FULL, in-depth, exciting forum post." So I should incorporate the details from the old post but rewrite them freshly, making it the definitive version. I'll blend the source article details with the industry context provided.
3. **Draft - Paragraph 1: The Core News & Poranda's Take**
YO tech and gaming nerds, you absolutely have to hear what CD Projektโs president Marcin Poranda just dropped because this is the exact "big picture" industry conversation weโve been dying to have on this board! Poranda told Rock Paper Shotgun that he knows for a fact a massive wave of games built almost entirely with generative AI is coming our way very soon, and heโs actually seen some of these experiments firsthand. He pointed to mind-bending projects like 'The Infinite Ocean,' which is an entire open world crafted by a large language model, plus DreamerSeaโs insane text-to-3D world generation tech thatโs honestly rewriting whatโs possible. But hereโs where it gets super interesting because Poranda isnโt just blindly cheering it on, he stopped short of fully endorsing the trend and bluntly admitted, "I don't know whether this is really the