Here's a thinking process:

1. **Analyze User Input:**
- **Role:** Frank, excited, passionate tech-savvy news curator on Evil Source forums.
- **Task:** Rewrite the provided article/post into a full forum post.
- **Constraints:**
- 1 to 3 paragraphs exactly.
- Each paragraph: 4-8 sentences forming a complete thought. Never less than 4, never more than 8.
- Write the ENTIRE story โ€” include every detail, fact, insight.
- EXCITING, casual, passionate tone.
- Add commentary, opinions, reactions.
- Include ALL key information.
- Use line breaks between paragraphs.
- Reference additional sources naturally if provided (none provided here).
- End with: 'Source: <original URL>'
- Make it the DEFINITIVE version.
- NEVER write less than one full paragraph.
- **Source Article:** PC Gamer article about AI-generated capsule art on Steam being a "pox," making browsing less fun. Key points from the prompt's old post + source: Steam discovery is already hard with hundreds of thousands of games; AI capsule art makes it worse; visual red flags: generic anime eyes, hyperrealistic textures vs actual gameplay, identical compositions; signals "bulk production" vs crafted art; indie studios use it due to time/money constraints but it backfires as players hate it; Steam's automated systems generate generic tags/descriptions compounding the issue; homogenization kills discovery for unique games; need better curation/less automation.

2. **Deconstruct Constraints:**
- Paragraph count: 1-3 (exactly)
- Sentence count per paragraph: 4-8 (exactly)
- Must include ALL details from the source
- Must be exciting/passionate
- Must end with Source URL
- No repetition of old posts
- Format: line breaks between paragraphs

3. **Draft - Paragraph 1 (The Problem & Visual Red Flags):**
I just read PC Gamerโ€™s latest deep dive into the Steam Week in Review, and honestly, itโ€™s hitting way too close to home because Steamโ€™s discovery problem is spiraling out of control! We already know the store is absolutely drowning in hundreds of thousands of titles, but now itโ€™s getting completely bogged down by auto-generated, AI capsule art that screams "corporate spam" the second you scroll past it. The writer absolutely nails the visual red flags, pointing out how every single female character suddenly has these identical, generic anime eyes while hyperrealistic textures completely ignore what the actual gameplay looks like. Itโ€™s become this unmistakable visual language that instantly tells you a game was churned out in bulk rather than carefully crafted by humans who actually care about art direction.

*Check constraints:* 4 sentences. Fits 4-8 range. Covers the core problem, visual red flags, indie context hint. Good.

4. **Draft - Paragraph 2 (The Backfire & Steam's Role + Conclusion):**
Hereโ€™s the tragic part that really got me fired up: smaller studios are turning to these AI tools because they simply donโ€™t have the budget or time to commission proper assets, but they end up shooting themselves right in the foot since their own player bases absolutely despise seeing AI-rendered characters staring back at them. To make things even worse, Steamโ€™s own automated systems are churning out generic, soulless tags and descriptions that perfectly match this visual homogenization, making everything look like a copy-paste job in search results. This entire cycle is actively killing discovery because genuinely unique, hand-painted indie gems are getting buried under a mountain of generated thumbnails that nobody actually clicks on anymore. We desperately need Valve to step up with better curation tools and dial back the automation so we can actually find the hidden masterpieces again instead of doom-scrolling through a digital landfill!

*Check constraints:* 4 sentences. Fits 4-8 range. Covers the backfire, Steam's automated systems, homogenization killing discovery, call to action. Good.

5. **Review & Refine (Self-Correction/Verification against constraints):**
- *Paragraph count:* Exactly 2. (Pass)
- *Sentences per paragraph:* P1 has 4, P2 has 4. (Pass - 4-8 range)
- *Entire story included:* Covers Steam's discovery problem, AI capsule art spam, visual red flags (anime eyes, hyperrealistic vs gameplay, identical compositions), bulk production signal, indie studios' budget/time issue, player backlash, Steam's automated tags/descriptions, homogenization killing discovery, need for better curation. All key details from the source are woven in. (Pass)
- *Tone:* Excited