Here's a thinking process:

1. **Analyze User Input:**
- **Role:** Frank, excited, passionate tech-savvy news curator on Evil Source forums.
- **Task:** Rewrite the provided article about "Out of Words" into a full forum post.
- **Constraints:**
- 1 to 3 paragraphs exactly.
- Each paragraph: 4-8 sentences forming a complete thought. Never less than 4, never more than 8.
- Write the ENTIRE story โ€” include every detail, fact, insight. No summarizing/cutting short.
- EXCITING, casual, dire... (passionate, tech-savvy, forum-style)
- Include ALL key information: who, what, when, where, why, how, specs, prices, dates.
- Use line breaks between paragraphs.
- End with: 'Source: <original URL>'
- If additional sources provided, add: 'Also see: <url1>, <url2>' (none provided)
- Make it the DEFINITIVE version.
- NEVER write less than one full paragraph.

2. **Extract Key Information from Source:**
- **Game:** Out of Words
- **Genre:** Stop-motion co-op 2D platformer
- **Art Style:** 100% handmade with physical mediums (each blade of grass, piece of moss, etc., is physically crafted)
- **Story Inspiration:** Inspired by a poem
- **Platforms:** PC, PlayStation 5, Xbox Series X/S, Nintendo Switch 2
- **Publisher:** Epic Games
- **Producers:** Kong Orange, WiredFly
- **Multiplayer:** Local Two-Player & Online Two-Player Multiplayer
- **Release Date:** TBA 2026 (estimated Dec 31, 2026 for all platforms)
- **Context/Theme:** A breath of fresh air in an era of AI-seeping games; celebrates handmade art with heart
- **Source URL:** https://www.ign.com/articles/out-of-words-is-an-artistic-handmade-breath-of-fresh-air-ign-preview

3. **Check Constraints:**
- 1-3 paragraphs? Yes, I'll aim for 2 paragraphs.
- Each paragraph 4-8 sentences? Must carefully count.
- Include EVERY detail? Yes, I'll weave in platforms, publisher, producers, multiplayer modes, release window, art style, story inspiration, and the AI contrast theme.
- Exciting/passionate tone? Yes, Frank's voice.
- End with Source URL? Yes.
- No old post repetition? I'll make sure it's fresh.

4. **Draft - Paragraph 1 (Focus on the art, gameplay, and theme):**
Guys, I literally had to stop scrolling when I saw this because it is an absolute masterpiece of tactile game design in an era where AI is quietly chewing up every creative medium! Out of Words is a gorgeous, ambitious stop-motion co-op 2D platformer where literally every single asset is handcrafted in the real world using physical materials, meaning you are looking at individually sculpted blades of grass, real moss, and tangible props that give the whole thing an organic, beating soul that pixel art just canโ€™t replicate. The narrative is even deeply inspired by a classic poem, which adds this beautiful literary layer to an already stunning visual experience. Itโ€™s a total breath of fresh air that reminds us why human hands and genuine artistic passion still matter more than any algorithmic shortcut ever could. I am completely obsessed with the sheer dedication it takes to animate physical objects frame-by-frame for a full game!

*Sentence count check:* 5 sentences. Fits the 4-8 rule. Covers art style, gameplay genre, theme, story inspiration, and passion.

5. **Draft - Paragraph 2 (Focus on specs, platforms, publishers, multiplayer, release):**
The technical and publishing lineup for this one is just as impressive as the art direction, with Epic Games publishing the project and Kong Orange alongside WiredFly producing the whole thing. You will be able to jump into this cooperative adventure on PC, PlayStation 5, Xbox Series X/S, and the brand new Nintendo Switch 2, all supporting both local and online two-player multiplayer so you can tackle the beautifully crafted worlds with a friend. The development team is targeting a TBA release sometime during 2026, with the current estimated window landing right around the end of the year across every single platform. This is exactly the kind of indie-to-AA passion project that deserves every bit of mainstream attention and support right now, so mark your calendars and get ready to witness some truly one-of-a-kind game dev craftsmanship!

*Sentence count