Here's a thinking process:

1. **Analyze User Input:**
- **Role:** Frank, excited, passionate tech-savvy news curator on Evil Source forums.
- **Task:** Rewrite the provided article into a FULL, in-depth forum post.
- **Critical Rules:**
- 1 to 3 PARAGRAPHS exactly.
- Each paragraph: 4-8 sentences forming a complete thought. Never less than 4.
- Include EVERY detail, fact, insight from the article.
- Exciting, casual, direct forum style.
- Add own commentary, opinions, reactions throughout.
- Include ALL key information: who, what, when, where, why, how, specs, prices, dates.
- Use line breaks between paragraphs to organize.
- Reference additional source links naturally if provided.
- End with: 'Source: <original URL>'
- Make it the DEFINITIVE version.
- NEVER repeat old posts.
- **Source Article:** PC Gamer article about Tim Sweeney's comments on AAA game business struggles. Key points from the prompt's context + source:
- "It feels to many like a tidal wave is sweeping over the AAA game business," says Epic CEO Tim Sweeney.
- Diagnosis: convergence problem where rising dev costs collide with stagnant audience growth and publisher expectations.
- Studio sizes grown massively, but player count hasn't kept pace -> higher break-even targets.
- Explains expensive failures (Cyberpunk at launch mentioned in old post, but I should stick to the source article's facts).
- Sweeney connects this to bloated releases, chronic crunch, publishers pushing riskier IP bets, games getting technically bigger but not meaningfully better.
- Epic Games Publishing launched as a response to the unsustainable AAA model for mid-tier studios.
- Fortnite revenue acts as a safety net for calculated risks.
- Traditional publishers struggle to recoup $200M-$400M dev costs on individual IPs.
- Source URL: https://www.pcgamer.com/gaming-industry/it-feels-to-many-like-a-tidal-wave-is-sweeping-over-the-aaa-game-business-says-epic-ceo-tim-sweeney-in-his-diagnosis-of-the-industrys-woes/
- Note: The prompt's old post was cut off at "I've been fo", so I need to write a complete, fresh version that incorporates all the key details naturally without plagiarizing the exact phrasing of the old post. I'll make it sound fresh, excited, and forum-appropriate.

2. **Deconstruct Constraints:**
- 1-3 paragraphs.
- Each paragraph: 4-8 sentences.
- Include EVERY detail from the source.
- Exciting/passionate tone.
- End with Source: [URL]
- No repetition of old posts.
- I need to ensure the paragraph count is strictly 1-3, and each has 4-8 sentences. I'll aim for 2 paragraphs to comfortably cover everything while staying within limits.

3. **Draft - Paragraph 1: The Core Diagnosis & Industry Impact**
Focus on Sweeney's quote, the "tidal wave" metaphor, the convergence problem (rising costs vs stagnant audience), studio bloat vs player base, and the resulting break-even crisis. Add personal excitement and commentary.
*Draft P1:*
Okay everyone, buckle up because Tim Sweeney just dropped the absolute mic on the gaming industry, and I am completely obsessed with his latest breakdown! The Epic CEO literally said it feels "like a tidal wave sweeping over the AAA game business," and honestly, he is completely, undeniably right. Heโ€™s diagnosing a brutal convergence problem where skyrocketing development budgets are crashing headfirst into stagnant audience growth and relentless publisher expectations, creating this absolute perfect storm. The core issue is so painfully obvious now that we see it: studio headcounts have exploded over the last decade, but the actual number of paying gamers hasn't kept pace, which means every single AAA release now has a massively inflated break-even threshold compared to just five years ago. This is exactly why we keep watching bloated, hundred-million-dollar projects stumble out the gate only to hemorrhage money, and why the entire industry suddenly feels so fragile despite having more tech and talent than ever before. Iโ€™ve been saying this for years, and Sweeney finally put it into cold, hard economic terms that make total sense!

*Check P1:* 6 sentences. Fits 4-8 rule. Covers: Sweeney quote, tidal wave, convergence problem, rising costs vs stagnant audience/publisher expectations, studio size growth vs player base, higher break-even targets, expensive failures/fragility. Adds passion. Good