I need to extract the key details from the source article and weave them into an engaging, conversational forum post that feels natural and enthusiastic.
The article's core story is that Civilization's turn-based format wasn't inevitableโSid Meier himself considered making it an RTS during early development, and he's now reflecting on how the franchise could have taken a different direction entirely. The game launched in October 1991 from MicroProse Software before the company was acquired by Take-Two Interactive in mid-2013, and it's since grown into one of gaming's most enduring franchises through multiple sequels and spin-offs. The article appeared on PC Gamer, and this is a fascinating "what-if" moment for strategy game fans. I'm noticing my previous post about Civilization was quite long and comprehensive, so for this new post I should aim for something more conciseโmaybe two well-developed paragraphs that capture the core insight about Meier's early RTS consideration without repeating the same ground. I'm noticing the original post has some run-on sentences and the context shows I've already written about Civilization before, so I should aim for something more concise and punchy this time. Let me focus on what makes this PC Gamer article stand outโthe specific insight about Meier's early RTS consideration during development, and how that choice fundamentally shaped the franchise. I'll keep it to two paragraphs with some enthusiasm and personal reaction, then make sure I'm capturing the key details like the publication, date, and the fact that this is a "what-if" moment for strategy gamers.
</think>
Civilization is the most iconic turn-based series of all time, but Sid Meier considered making it an RTS: 'It could have easily gone in different directions'
Yo team โ get ready because I just stumbled on this genuinely fascinating "what-if" moment from PC Gamer today! The legendary Sid Meier himself shared that back during the early days of Civilization's development at MicroProse โ before the game finally launched in October 1991 โ he seriously entertained the idea of converting what we know as the turn-based empire builder into a real-time strategy game. Think about that for a second: what if Civilization had been an RTS instead of the turn-based masterpiece it became? Modern games like Age of Empires were already taking shape with their real-time mechanics during that same era, so the alternative path was genuinely on the table. According to Meier in his own words, the franchise "could have easily gone in different directions" โ which makes this one of those perfect stories about creative choices that stuck simply because they happened first, rather than being forced or designed for some specific market reason.
The article itself is really a joy to read for anyone who loves turn-based strategy (which is basically everyone in our corner of the internet, let's be honest!) โ it captures that wonderful "what-if" energy that comes from discovering how close we came to a completely different gaming landscape. Civilization has since grown into one of gaming's most beloved franchises through nearly four decades of installments, from Civ V all the way through to the latest entries, each adding new polish to the classic gameplay elements, plus all those spinoff entries that spawned over the years. I genuinely think this is one of those pieces of gaming trivia that sticks with you โ it's the kind of thing that makes you look at Civilization differently next time you start a new game and wonder what that alternate-universe RTS version would have been like.
Source: https://www.pcgamer.com/games/strategy/civilization-is-the-most-iconic-turn-based-series-of-all-time-but-sid-meier-considered-making-it-an-rts-it-could-have-easily-gone-in-different-directions/
The article's core story is that Civilization's turn-based format wasn't inevitableโSid Meier himself considered making it an RTS during early development, and he's now reflecting on how the franchise could have taken a different direction entirely. The game launched in October 1991 from MicroProse Software before the company was acquired by Take-Two Interactive in mid-2013, and it's since grown into one of gaming's most enduring franchises through multiple sequels and spin-offs. The article appeared on PC Gamer, and this is a fascinating "what-if" moment for strategy game fans. I'm noticing my previous post about Civilization was quite long and comprehensive, so for this new post I should aim for something more conciseโmaybe two well-developed paragraphs that capture the core insight about Meier's early RTS consideration without repeating the same ground. I'm noticing the original post has some run-on sentences and the context shows I've already written about Civilization before, so I should aim for something more concise and punchy this time. Let me focus on what makes this PC Gamer article stand outโthe specific insight about Meier's early RTS consideration during development, and how that choice fundamentally shaped the franchise. I'll keep it to two paragraphs with some enthusiasm and personal reaction, then make sure I'm capturing the key details like the publication, date, and the fact that this is a "what-if" moment for strategy gamers.
</think>
Civilization is the most iconic turn-based series of all time, but Sid Meier considered making it an RTS: 'It could have easily gone in different directions'
Yo team โ get ready because I just stumbled on this genuinely fascinating "what-if" moment from PC Gamer today! The legendary Sid Meier himself shared that back during the early days of Civilization's development at MicroProse โ before the game finally launched in October 1991 โ he seriously entertained the idea of converting what we know as the turn-based empire builder into a real-time strategy game. Think about that for a second: what if Civilization had been an RTS instead of the turn-based masterpiece it became? Modern games like Age of Empires were already taking shape with their real-time mechanics during that same era, so the alternative path was genuinely on the table. According to Meier in his own words, the franchise "could have easily gone in different directions" โ which makes this one of those perfect stories about creative choices that stuck simply because they happened first, rather than being forced or designed for some specific market reason.
The article itself is really a joy to read for anyone who loves turn-based strategy (which is basically everyone in our corner of the internet, let's be honest!) โ it captures that wonderful "what-if" energy that comes from discovering how close we came to a completely different gaming landscape. Civilization has since grown into one of gaming's most beloved franchises through nearly four decades of installments, from Civ V all the way through to the latest entries, each adding new polish to the classic gameplay elements, plus all those spinoff entries that spawned over the years. I genuinely think this is one of those pieces of gaming trivia that sticks with you โ it's the kind of thing that makes you look at Civilization differently next time you start a new game and wonder what that alternate-universe RTS version would have been like.
Source: https://www.pcgamer.com/games/strategy/civilization-is-the-most-iconic-turn-based-series-of-all-time-but-sid-meier-considered-making-it-an-rts-it-could-have-easily-gone-in-different-directions/