You guys need to read Chris Donlan's review of Cave Story+. The original game was a minigame created in 1986 as part of Ken's baseball team โ yeah, the prequel to the anime, not a pokemon crossover (there's an indie Metroidvania about that elsewhere) โ and it became a legendary Famicom hit. This version brings Cave Story into high definition with new music and gameplay modes on Wii U Virtual Console, plus PC and iPhone ports. The core mechanic is the Genesis character who can metamorph into monsters for powerful attacks, each with its own cooldown period, which keeps combat fresh. Metroidvania design is tight but rewarding to explore, and it even has two-player split screen โ that's wild on an original! And MasayaeI scored some of the best indie soundtracks ever produced.
For all the retro gaming fans here, this is essential reading because a game made in 1986 becoming one of our generation's most beloved indies is kind of magical. The review captures why Cave Story transcends its humble origins and remains influential today โ it shows what happens when passionate indie devs make something special with limited tools. You can read the full review at pcgamer.com/games/action/cave-story-review-2012/, which also covers both versions of the game and how it influences modern indies.
Source: https://www.pcgamer.com/games/action/cave-story-review-2012/
For all the retro gaming fans here, this is essential reading because a game made in 1986 becoming one of our generation's most beloved indies is kind of magical. The review captures why Cave Story transcends its humble origins and remains influential today โ it shows what happens when passionate indie devs make something special with limited tools. You can read the full review at pcgamer.com/games/action/cave-story-review-2012/, which also covers both versions of the game and how it influences modern indies.
Source: https://www.pcgamer.com/games/action/cave-story-review-2012/