Listen up team because this is a big reveal and it has serious implications for how you view the FF7 trilogy. The director of 'FF7 Revelation', Naoki Hamaguchi, confirmed that the game's ending wasn't built toward as a twist or an ambiguous cliffhanger โ€” he actually designed it with the final conclusion already in mind from day one! You might have seen those 2019 teaser trailers and thought they were hinting at something unresolved, but Hamaguchi explains that imagery was meant to tease rather than expose. He says the game's narrative is built around a pre-established resolution: Cloud has already found clarity on his identity, Sephiroth is defeated, Jenova has been purged, and every story beat in 'Rebirth' was leading toward this fixed conclusion. It's not an open door โ€” it's a closing chapter that honors the original game's finale while expanding on it.

If you were hoping for some shocking twist or a massive cliffhanger to keep them going forever, don't expect it; Hamaguchi is very clear that 'Revelation' was intended as a conclusion all along. He even notes that earlier marketing was designed with ambiguity because the team knew they couldn't spoil what they had planned and instead used evocative imagery instead of literal plot points. The game will launch in early 2025 for PS5, Xbox Series X/S, Steam Deck (yes, native on handheld!), and PC via GeForce Now โ€” but don't plan a Stadia session because that version was announced and never actually shipped. You can still play the full saga across all platforms while waiting for 'Rebirth' to drop its final chapter in early 2025.

Source: https://www.rockpapershotgun.com/whether-you-believe-it-or-not-final-fantasy-7-revelation-director-naoki-hamaguchi-says-the-ends-been-planned-from-the-start