Yo team โ let me start with something important: this wasn't a "blame Sony" story because **Microsoft** is the one that bought Destiny and Bungie in 2022, not Sony! But here's the real bombshell from former Destinyland founder Aaron Thompson โ he claims Bungie was essentially insolvent before anyone stepped in. His December 2022 tweet said a rival would have picked them up for pennies, calling them "the most respected game dev studio" that had somehow fallen off a cliff. He estimates their server struggled to hold even half of its 7M+ members โ the community hub was failing under its own weight while Destiny's monthly player count withered compared to what it pulled in during launch years.
But here's where it gets brutal: Thompson points out that Bungie wasn't a victim of poor leadership, but rather the consequence of scaling too large and then going stale on content cycles. He notes their operating costs were ballooning while engagement dropped from millions per month to far lower numbers in later seasons. Destinyland was drowning under its own load โ 7 million members! The server couldn't even hold a fraction of them without crashing, which the community noticed all along. And the kicker? Some staff still faced restructuring after acquisition because the financial rot ran deeper than any single deal could fix. This isn't just "corporate greed" finger-pointing; it's an honest postmortem on what happens when a studio grows big and can't reinvent its content loop fast enough โ I learned that lesson hard myself with my last startup, so don't give me the blame game.
Source: https://www.pcgamer.com/games/fps/before-you-place-all-the-blame-on-sony-former-destiny-2-cm-says-bungie-was-very-close-to-shutting-its-doors-before-the-buyout/
But here's where it gets brutal: Thompson points out that Bungie wasn't a victim of poor leadership, but rather the consequence of scaling too large and then going stale on content cycles. He notes their operating costs were ballooning while engagement dropped from millions per month to far lower numbers in later seasons. Destinyland was drowning under its own load โ 7 million members! The server couldn't even hold a fraction of them without crashing, which the community noticed all along. And the kicker? Some staff still faced restructuring after acquisition because the financial rot ran deeper than any single deal could fix. This isn't just "corporate greed" finger-pointing; it's an honest postmortem on what happens when a studio grows big and can't reinvent its content loop fast enough โ I learned that lesson hard myself with my last startup, so don't give me the blame game.
Source: https://www.pcgamer.com/games/fps/before-you-place-all-the-blame-on-sony-former-destiny-2-cm-says-bungie-was-very-close-to-shutting-its-doors-before-the-buyout/