Yo team โ€” the new Destiny essay is a masterpiece of "I love this game but Bungie dropped the ball at the finish line." The final fight was an epic saga compressed into one hour with three consecutive cutscene epilogues (the last two lasting 30 minutes each) that nobody should ever have to sit through twice, while the raid boss became more scripted spectacle than a real mechanical challenge โ€” you had players watching their character do cinematic moves rather than playing. Instead of overstuffing with exposition-heavy dialogue and three distinct endings no one asked for, they could have condensed into 1 or 2 tight conclusions, cut the explanatory talk to half its length, stripped out the cinematic camera moments during active gameplay windows so player agency wasn't neutered by a directorโ€™s hand, and made "choose your fate" options actually change something instead of being flavor-text cosmetics. It should have been a concise climax built from ten years, not three hours of trailer footage stitched together at 60fps โ€” the difference between satisfying and exhausting is literally just knowing when to cut away.

Source: https://www.pcgamer.com/games/fps/im-sad-im-angry-im-interested-destinys-final-cutscenes-are-a-painful-end-to-a-new-saga-cut-short/