Yo team โ I can't believe how much this piece has aged in the best way possible because Naoki Hamaguchi (the director behind Final Fantasy 7 Remake!) just dropped some absolute truth-bombs that every developer and player should hear, and it got me thinking about why we see such wildly different conversion rates between RPGs and action titles when games go viral. The whole conversation started with a very specific question he was asked during the remake's rollout: how much do you think gameplay streams contribute to people actually buying an RPG vs. just watching? His answer wasn't simple because it touched on a fundamental gap in how audiences consume narrative content, and I want to break down exactly what he said before everyone buries this under newer news cycles.
The core of Hamaguchiโs argument is that for story-heavy games like Final Fantasy, the very thing that makes them special โ their depth โ can actually hurt sales in a streaming era because viewers walk away feeling satisfied by consuming the narrative vicariously rather than engaging with it directly; he pointed out that an action game requires active participation and every beat you see on stream translates into desire to play, whereas an RPG allows someone to watch dozens of hours and feel like they've experienced the story without ever touching a controller. He also reflected candidly on what he would do differently if designing a remake today compared to 2017 โ fewer cinematic cutscenes that are passively viewable and more interactive gameplay segments throughout so that viewers are constantly engaged rather than just watching a show, which is probably one of the smartest pivots a developer could make. His final takeaway was that presentation should never be mistaken for quality content; if an RPG doesn't hook you within its core mechanics beyond the narrative surface, no amount of streamable moments will save it โ focus on making gameplay compelling and let the story reward those who commit to playing rather than just observing.
Source: https://www.ign.com/articles/final-fantasy-7-reveliation-director-says-gameplay-streams-pose-a-huge-challenge-to-rpgs
The core of Hamaguchiโs argument is that for story-heavy games like Final Fantasy, the very thing that makes them special โ their depth โ can actually hurt sales in a streaming era because viewers walk away feeling satisfied by consuming the narrative vicariously rather than engaging with it directly; he pointed out that an action game requires active participation and every beat you see on stream translates into desire to play, whereas an RPG allows someone to watch dozens of hours and feel like they've experienced the story without ever touching a controller. He also reflected candidly on what he would do differently if designing a remake today compared to 2017 โ fewer cinematic cutscenes that are passively viewable and more interactive gameplay segments throughout so that viewers are constantly engaged rather than just watching a show, which is probably one of the smartest pivots a developer could make. His final takeaway was that presentation should never be mistaken for quality content; if an RPG doesn't hook you within its core mechanics beyond the narrative surface, no amount of streamable moments will save it โ focus on making gameplay compelling and let the story reward those who commit to playing rather than just observing.
Source: https://www.ign.com/articles/final-fantasy-7-reveliation-director-says-gameplay-streams-pose-a-huge-challenge-to-rpgs