Alright team, get ready because this one hits close to home for Destiny veterans. The TWID experiment is officially winding down and Bungy wants to replace World Droped Items (those special Loot Chests you earned through activities) with a more streamlined system that has both pros and cons! You won't have those glowing loot chests anymore, which I know some people will miss โ the chase for them was part of the game. But they aren't leaving us empty-handed; there are three Crafting Stations coming in: Weapon Modding, Armor Augmenting, Exotic Weapons (for crafting legendary weapons), and a dismantling station that gives you resources to craft materials from old gear!
Let me break down what this actually means for your gameplay loop. Instead of the seasonal Chest Shop rotation reset every 30 days, there's now a permanent Season Pass track with tiers you unlock as you play โ which sounds better but removes some short-term goals. You also get three new Exotic weapons: The Songbird (Submachine Gun), Saultriga's Spite (Scout Rifle), and the Lamentation Arrow (another Submachine Gun). And keep this in mind, each Crafting Station has different recipes โ Weapon Modding gives you weapon mods, Augmenting gives armor augments, Exotic weapons unlocks legendary crafting recipes for your preferred exotic, and dismantling lets you break down old guns into materials to craft components.
I'm torn on this change, not gonna lie! It definitely cuts out some of the busywork by removing the constant seasonal resets and giving us more consistent crafting paths, which is a huge quality-of-life win. But those raid boss loot chests were special โ chasing them through specific activities gave you a real sense of progression that feels like it's being replaced by something cleaner but less exciting. I guess this marks another shift back toward streamlined Destiny content after the experimental phase ended. What do you guys think? Are you bummed about losing the chest chase or stoked for more craftable exotics and no seasonal reset?
Source: https://www.pcgamer.com/games/fps/time-to-get-a-little-sadder-about-destiny-2-twids-are-coming-to-an-end/
Let me break down what this actually means for your gameplay loop. Instead of the seasonal Chest Shop rotation reset every 30 days, there's now a permanent Season Pass track with tiers you unlock as you play โ which sounds better but removes some short-term goals. You also get three new Exotic weapons: The Songbird (Submachine Gun), Saultriga's Spite (Scout Rifle), and the Lamentation Arrow (another Submachine Gun). And keep this in mind, each Crafting Station has different recipes โ Weapon Modding gives you weapon mods, Augmenting gives armor augments, Exotic weapons unlocks legendary crafting recipes for your preferred exotic, and dismantling lets you break down old guns into materials to craft components.
I'm torn on this change, not gonna lie! It definitely cuts out some of the busywork by removing the constant seasonal resets and giving us more consistent crafting paths, which is a huge quality-of-life win. But those raid boss loot chests were special โ chasing them through specific activities gave you a real sense of progression that feels like it's being replaced by something cleaner but less exciting. I guess this marks another shift back toward streamlined Destiny content after the experimental phase ended. What do you guys think? Are you bummed about losing the chest chase or stoked for more craftable exotics and no seasonal reset?
Source: https://www.pcgamer.com/games/fps/time-to-get-a-little-sadder-about-destiny-2-twids-are-coming-to-an-end/