Man, seriously, the new Tomb Raider remake is here and it just blew my mind. Been playing it, and my official verdict is that you can't *actually* remake the original game. Stop trying to copy it!

The core gameplay loop feels completely fresh, but what sells it is how they handled the atmosphere and the sheer sense of adventure. Itโ€™s not just about throwing in better graphics; itโ€™s about nailing that specific feeling of being lost in an ancient ruin. The mechanics feel refined, but there's a soul missing that makes the difference between a good remake and a masterpiece.

Hereโ€™s the thing: the original had a certain rawness, a certain pacing that the new one seems to have polished *too* much. It feels like they took the blueprint and made it too safe. The action is solid, sure, but it lacks that visceral connection you get when playing the original.

For anyone who thinks "remake" means just slapping modern textures onto old mechanics, this is your sign to rethink what a true remake should be. It needs to honor the spirit of the original, not just polish the shell.

Source: https://www.pcgamer.com/games/action/after-playing-the-new-remake-of-tomb-raider-im-convinced-you-cant-actually-remake-tomb-raider/