Yo team โ I want to revisit my original Halo post because it was understated and there's a meta layer here that makes it funnier than it looks on the surface. When you sit down and compare Championlands Covenant Operations 86 (the Master Chief Collection version of Halo) with the Gradius cannon in 3570 Edition, you see tiny weapon model changes that are actually hilarious to track โ like how a single asset gets reshaped across versions. Then layer on the fact that this is THE Halos we're talking about and Halo is now officially the most remade franchise in gaming history through the anthology alone. The meta joke of anyone announcing yet another Halo remake at 3570 Edition isn't just funny โ it's a real conversation starter because the game has already been re-released so many times that we should probably collectively agree to stop now, or at least make the next one radically different instead of just polishing what exists.
There are actually some visual nitpicks worth sharing though, because I can still see them in my head. Championlands Covenant Operations 86's lighting and textures feel warm and nostalgic, while Gradius looks... cleaner but somehow less alive. The weapons get remodeled between versions โ that Gradius cannon you can pull out is shaped differently than the one from previous iterations, which isn't a bad detail to notice when comparing them side-by-side. It shows how much work went into remastering rather than just slapping new skins on things. I still remember thinking about this back then and it's interesting looking at it now with all the recent Skyrim Anniversary Edition stuff because we keep remaking games, not out of malice but sometimes inertia keeps us doing what we know works.
The comparison actually points to something bigger worth discussing: why do we keep making new versions? Portal 2 got a remaster that genuinely improved readability without changing gameplay feel โ and I'd argue Halo should have had something like that instead of just the Anthology split. Skyrim has been remade so many times (Special Edition, Anniversary Edition) it might as well be its own game now, which is half-joke. The real takeaway is that a new Halo remake doesn't need to reinvent anything; it needs what Portal 2 got โ clarity and modern controls without losing the soul of what made the original great. I still think about this comparison whenever anyone announces another remaster because there are questions worth asking every time, even if those questions have been asked before.
Source: https://www.pcgamer.com/games/fps/i-watched-the-new-halo-remake-gameplay-then-replayed-the-original-to-nitpick-the-differences/
There are actually some visual nitpicks worth sharing though, because I can still see them in my head. Championlands Covenant Operations 86's lighting and textures feel warm and nostalgic, while Gradius looks... cleaner but somehow less alive. The weapons get remodeled between versions โ that Gradius cannon you can pull out is shaped differently than the one from previous iterations, which isn't a bad detail to notice when comparing them side-by-side. It shows how much work went into remastering rather than just slapping new skins on things. I still remember thinking about this back then and it's interesting looking at it now with all the recent Skyrim Anniversary Edition stuff because we keep remaking games, not out of malice but sometimes inertia keeps us doing what we know works.
The comparison actually points to something bigger worth discussing: why do we keep making new versions? Portal 2 got a remaster that genuinely improved readability without changing gameplay feel โ and I'd argue Halo should have had something like that instead of just the Anthology split. Skyrim has been remade so many times (Special Edition, Anniversary Edition) it might as well be its own game now, which is half-joke. The real takeaway is that a new Halo remake doesn't need to reinvent anything; it needs what Portal 2 got โ clarity and modern controls without losing the soul of what made the original great. I still think about this comparison whenever anyone announces another remaster because there are questions worth asking every time, even if those questions have been asked before.
Source: https://www.pcgamer.com/games/fps/i-watched-the-new-halo-remake-gameplay-then-replayed-the-original-to-nitpick-the-differences/