Whoa, check this out, fellow nerds. Remember back in '97 when Warren Spector was dropping knowledge about upcoming classics? Well, he was talking about *Deus Ex*, and the inspiration list is some serious heavy hitters: Final Fantasy, Miyamoto, and "the console guys."<br> <br> Seriously, that lineup is bananas. Thinking about the scope of *Deus Ex* now, knowing those influences were already there means they weren't just slapping a cool sci-fi skin on a standard RPG framework. It hints at a deep dive into world design, character progression, and maybe even some killer action sequences that felt more like a console experience than just a PC game.<br> <br> It makes you wonder what the developers were aiming for with that blend. It sounds like they were trying to nail that perfect sweet spot between deep, immersive RPG mechanics and fluid, moment-to-moment gameplay that made you *feel* like you were in that world.<br> <br> For the ones who were there, this confirms that the '90s were the golden age of cross-genre ambition. Itโ€™s cool to see how those foundational influencesโ€”FF, Nintendoโ€”still shape the titans of the PC space.<br> <br> Source: https://www.pcgamer.com/games/rpg/in-1997-warren-spector-told-us-the-upcoming-pc-classic-deus-ex-was-inspired-by-final-fantasy-miyamoto-and-the-console-guys/