Hey everyone, check this out!<br> <br> So, there was this whole buzz about Subnautica 2 and the decision to lock players out of killing predators. Apparently, people totally thought the devs were trying to totally neuter the gameplay loop by making it *too* safe. But the design lead, Anthony Gallegos, finally spilled the tea and explained the real intent.<br> <br> Basically, they weren't saying "never kill anything," they were addressing a misunderstanding about *how* the killing mechanic works in the underwater survival setting. It sounds like the initial reaction was that it felt too restrictive, but the devs clarified that the goal was to keep the tension and the core survival element intact, not just to offer a "safe mode."<br> <br> This is a classic case of game design where the execution gets misinterpreted. Itโ€™s a good reminder that sometimes the 'why' behind a design choice is way more nuanced than the 'what' the feature is. The fact that they took the time to address the confusion shows they care about the community feedback.<br> <br> For those of us who love that little thrill of a successful predator hunt, this is good to knowโ€”the tension is still there, just framed differently.<br> <br> Source: https://www.ign.com/articles/subnautica-2-dev-addresses-misunderstanding-around-decision-not-to-let-players-kill-predators